aIive

Russia
On FACEIT since 2017 121 matches tracked
Last updated:

How does aIive play?

Rating 0.99 (from 71 matches) K/R 0.69 ADR 71.7 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 71 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 45%−6 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 93%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 0.93−0.09 · Ø 1.02 better than 17%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.0%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 35%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 74%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 9x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 47%
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 83%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 40%
▼ Got worse
K/R −0.11, ADR −10.1, Headshots −9 pp

Sep 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.55
FebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.55 (at the start 0.66). Well below the average (0.73).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
33 matches · 45% win rate
On Mirage −23 ELO
29 matches · 48% win rate
On Tuesdays −28 ELO, win rate 35%

aIive loses the most ELO on Dust 2: −30 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 1.97 · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
45% better than 27%
0.64 better than 10%
68.8 better than 5%
0.92 better than 16%
39% of 64 duels better than 6%
20% of 10 situations better than 10%
Mirage29
48% better than 40%
0.69 better than 27%
71.1 better than 9%
0.97 better than 31%
45% of 58 duels better than 18%
40% of 10 situations better than 58%
Ancient20
40% better than 17%
0.71 better than 39%
70.7 better than 9%
1.01-
41% of 34 duels better than 7%
56% of 9 situations better than 87%
Anubis20
45% better than 29%
0.75 better than 61%
78.0 better than 36%
1.12-
55% of 55 duels better than 72%
50% of 6 situations better than 81%
Cache12
75% -
0.70 -
73.4 -
0.98-
47% of 49 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aIive plays

Across 121 matches aIive averages K/R 0.69 and ADR 71.7; the rating across the 71 rated matches is 0.99. Biggest strength: Headshot rate at 57%, better than 93% of level 9 players. Most room to improve: Damage per round (ADR) at 71.7, better than only 6% of level 9 players. Averages 15.1 kills per match with 57% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 27 of 71 matches the rating was 1.10 or higher (38%), in 27 it was below 0.90. In 68 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 1.08. aIive loses the most ELO on Dust 2 (−30 ELO, win rate 45%). Things go best on Ancient (+3 ELO, win rate 40%). Got weaker: K/R −0.11, ADR −10.1, Headshots −9 pp. Unchanged in recent months: Win rate at 40%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.