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aIeks

Ukraine
On FACEIT since 2017 474 matches tracked 102 matches in 30 days
ELO ▲ 34
2,715
30-day peak: 2,977
Rank EU
#27,184
Ukraine #1,235 in Ukraine
Last updated:

How does aIeks play?

Rating 0.99 (from 457 matches) K/R 0.72 ADR 79.7 from 474 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 469 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (375 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 50%−1 pp · Ø 51% better than 45%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.98−0.07 · Ø 1.05 better than 23%
Pistol kills per match 3.2
Knife kills 4 in 474 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.6%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 36%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 40%
MVPs per match 2.3−0.1 · Ø 2.4 better than 40%
4Ks and aces 57x 4K, 6 aces in 375 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 35%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ADR +4.6, ELO +76
= Stayed the same
K/R at 0.73, Rating at 1.00, Headshots at 50%, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.75).

Patterns

From the last 474 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −105 ELO
154 matches · 45% win rate
In match 4 of the day −72 ELO
54 matches · 41% win rate
On Mondays −45 ELO, win rate 37%

aIeks loses the most ELO on Mirage: −105 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Highest rating in a match: 2.04 · Anubis
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 474 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage154
45% better than 22%
0.69 better than 23%
77.1 better than 26%
0.96 better than 22%
49% of 652 duels better than 34%
45% of 78 situations better than 71%
Dust 2115
50% better than 40%
0.70 better than 26%
79.3 better than 38%
0.98 better than 25%
45% of 542 duels better than 16%
43% of 46 situations better than 62%
Ancient84
55% better than 56%
0.80 better than 69%
87.4 better than 71%
1.09 better than 63%
53% of 467 duels better than 55%
41% of 44 situations better than 61%
Anubis65
52% better than 43%
0.72 better than 34%
79.1 better than 34%
1.00 better than 31%
52% of 324 duels right on the average
55% of 29 situations better than 83%
Nuke32
38% better than 7%
0.68 better than 16%
74.5 better than 13%
0.95 better than 14%
42% of 119 duels better than 7%
40% of 20 situations right on the average
Cache11
55% -
0.80 -
89.5 -
1.11-
50% of 54 duels -
67% of 6 situations -
Inferno11
64% -
0.62 -
69.2 -
0.85-
48% of 64 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aIeks plays

Across 474 matches aIeks averages K/R 0.72 and ADR 79.7; the rating across the 457 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.99, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 164 of 469 matches the rating was 1.10 or higher (35%), in 194 it was below 0.90. In 375 matches with detailed stats: 57 4Ks and 6 aces. Best month by rating: July 2026 at 1.04. aIeks loses the most ELO on Mirage (−105 ELO, win rate 45%). Things go best on Anubis (+108 ELO, win rate 52%). Match no. 2 of the day goes best: 64% win rate, +52 ELO. Improved over the last three months: ADR +4.6, ELO +76. Unchanged in recent months: K/R at 0.73, Rating at 1.00, Headshots at 50%, Win rate at 49%. Last 30 days: 102 matches, win rate 50%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.