aESKEY

Denmark
On FACEIT since 2019 302 matches tracked 68 matches in 30 days
ELO ▼ 196
2,056
30-day peak: 2,271
Rank EU
#218,400
Denmark #4,992 in Denmark
Last updated:

How does aESKEY play?

Rating 1.08 (from 272 matches) K/R 0.76 ADR 76.0 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 272 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 1.09+0.06 · Ø 1.03 better than 72%
Pistol kills per match 2.9
Knife kills 4 in 302 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 47x 4K, 6 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.29).

Utility hit rate 29%−7 pp · Ø 36% better than 12%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 5%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 5%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.10, Win rate +6 pp, ELO +166
= Stayed the same
ADR at 76.5
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −167 ELO
77 matches · 55% win rate
On Anubis −77 ELO
45 matches · 47% win rate
On Mondays −153 ELO, win rate 37%

aESKEY loses the most ELO on Ancient: −167 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.41 · Mirage
  4. Reached level 10 · Ancient
  5. Most kills in a match: 50 · Mirage

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
52% better than 55%
0.73 better than 45%
74.8 better than 22%
1.01 better than 43%
57% of 250 duels better than 82%
31% of 39 situations better than 29%
Ancient77
55% better than 61%
0.76 better than 58%
77.1 better than 29%
1.12 better than 78%
48% of 209 duels better than 30%
35% of 40 situations better than 41%
Anubis45
47% better than 37%
0.81 better than 81%
79.6 better than 44%
1.15 better than 85%
57% of 181 duels better than 81%
29% of 31 situations better than 28%
Nuke43
44% better than 17%
0.77 better than 59%
76.0 better than 27%
1.09 better than 62%
63% of 150 duels better than 93%
28% of 29 situations better than 18%
Inferno38
45% better than 25%
0.73 better than 43%
73.6 better than 14%
1.01 better than 36%
54% of 142 duels better than 60%
45% of 20 situations better than 70%
Dust 27
29% -
0.71 -
71.7 -
1.04-
67% of 24 duels -
25% of 4 situations -
Vertigo5
80% -
0.82 -
75.9 -
1.20-
54% of 24 duels -
50% of 4 situations -
Cache3
33% -
0.64 -
65.2 -
0.93-
33% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aESKEY plays

Across 302 matches aESKEY averages K/R 0.76 and ADR 76.0; the rating across the 272 rated matches is 1.08. Biggest strength: Opening duels won at 56%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 42% headshots. The strongest map is Ancient with a 55% win rate in 77 matches. In 117 of 272 matches the rating was 1.10 or higher (43%), in 87 it was below 0.90. In 237 matches with detailed stats: 47 4Ks and 6 aces. Best month by rating: November 2026 at 1.19. aESKEY loses the most ELO on Ancient (−167 ELO, win rate 55%). Things go best on Mirage (+73 ELO, win rate 52%). Match no. 1 of the day goes best: 58% win rate, −37 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, Win rate +6 pp, ELO +166. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 76.5. Last 30 days: 68 matches, win rate 38%, net ELO −233.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.