aDickzz

Kazakhstan
On FACEIT since 2023 285 matches tracked 71 matches in 30 days
ELO ▼ 312
2,601
30-day peak: 2,913
Rank EU
#39,345
Kazakhstan #1,320 in Kazakhstan
Last updated:

How does aDickzz play?

Rating 0.97 K/R 0.73 ADR 82.2 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 285 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 45%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 97%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.94−0.11 · Ø 1.05 better than 13%
Pistol kills per match 3.0
Zeus kills2 in 285 matches
Knife kills 21 in 285 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 69%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 40x 4K, 3 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 56%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 78%+7 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +4.6
= Stayed the same
Headshots at 61%, Win rate at 47%
▼ Got worse
ELO −204

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.75 (at the start 0.69). Right on the average (0.75).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −135 ELO
32 matches · 31% win rate
On Mirage −77 ELO
112 matches · 44% win rate
Between 6:00 and 12:00 −27 ELO, win rate 41%
On Wednesdays −3 ELO, win rate 32%

aDickzz loses the most ELO on Anubis: −135 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.04 · Nuke
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
44% better than 18%
0.74 better than 44%
84.1 better than 63%
0.98 better than 28%
51% of 656 duels better than 46%
38% of 58 situations right on the average
Ancient54
67% better than 90%
0.80 better than 71%
87.1 better than 74%
1.07 better than 58%
51% of 342 duels better than 44%
48% of 33 situations better than 75%
Dust 252
46% better than 26%
0.69 better than 23%
78.4 better than 34%
0.90 better than 7%
43% of 292 duels better than 10%
35% of 20 situations better than 40%
Anubis32
31% better than 2%
0.68 better than 19%
78.6 better than 35%
0.90 better than 9%
44% of 191 duels better than 11%
43% of 14 situations better than 62%
Nuke18
50% better than 36%
0.74 better than 43%
82.2 better than 54%
0.99 better than 32%
52% of 92 duels right on the average
0% of 6 situations better than 1%
Inferno11
36% -
0.66 -
75.8 -
0.91-
45% of 62 duels -
67% of 3 situations -
Cache6
0% -
0.59 -
65.2 -
0.74-
27% of 26 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aDickzz plays

Across 285 matches aDickzz averages K/R 0.73, ADR 82.2 and a rating of 0.97. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 62% headshots. The strongest map is Ancient with a 67% win rate in 54 matches. In 101 of 285 matches the rating was 1.10 or higher (35%), in 125 it was below 0.90. In 189 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: October 2026 at 1.02. aDickzz loses the most ELO on Anubis (−135 ELO, win rate 31%). Things go best from match 5 of the day (−125 ELO, win rate 52%). From match no. 5 of the day on, things go best: 52% win rate, −125 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +4.6. Got weaker: ELO −204. Unchanged in recent months: Headshots at 61%, Win rate at 47%. Last 30 days: 71 matches, win rate 41%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.