aBeZy-

USA
75 matches tracked
Last updated:

How does aBeZy- play?

Rating 1.26 (from 17 matches) K/R 0.75 ADR 82.0 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 82%
Rating spread from 17 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 35% good 1.10 to 1.29 29% normal 0.90 to 1.09 6% weak 0.75 to 0.89 6% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (17 matches).

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 56% no comparison

Clutch

Last one alive
Clutch 1v1 won 17% no comparison
Clutch 1v2 won 31% no comparison
Clutch kills per match 2.2 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 64%+16 pp better than 99%
AWP share of kills 2% no comparison
K/D 1.07+0.07 better than 72%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds
Rounds with 2K 16.3% no comparison
Rounds with 3K 7.1% no comparison
MVPs per match 2.2−0.1 better than 42%
4Ks and aces 2x 4K, 1 ace in 17 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39% no comparison
Utility damage per round 2.4 no comparison
Enemies flashed per round 0.31 no comparison
Rounds with a death 71%−1 pp better than 66%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: September 2026 with 0.90.

Patterns

From the last 75 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 1.96 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
48% better than 42%
0.75 better than 60%
83.6 better than 70%
1.33-
51% of 65 duels level
40% of 5 situations better than 58%
Dust 217
53% better than 58%
0.79 better than 78%
85.4 better than 76%
1.04-
58% of 26 duels better than 86%
100% of 1 situations better than 99%
Ancient11
36% -
0.75 -
81.4 -
1.54-
59% of 22 duels -
0% of 3 situations -
Inferno8
38% -
0.67 -
75.4 -
1.33-
44% of 16 duels -
11% of 9 situations -
Anubis7
43% -
0.68 -
74.2 -
0.86-
29% of 17 duels -
100% of 2 situations -
Cache7
57% -
0.79 -
85.6 -
1.69-
50% of 16 duels -
100% of 1 situations -
Nuke4
50% -
0.82 -
78.7 -
1.24-
50% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aBeZy- plays

Across 75 matches aBeZy- averages K/R 0.75 and ADR 82.0; the rating across the 17 rated matches is 1.26. Biggest strength: Headshot rate at 64%. That is better than 99% of players on level 9. On average 16.6 kills per match, 64% of them headshots. The strongest map is Dust 2 with a 53% win rate in 17 matches. In 13 of 17 matches the rating was 1.10 or higher (76%), in 3 it was below 0.90. In 17 matches with detailed stats: 2 4Ks and 1 aces. Best month by rating: August 2026 at 1.26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.