a30nn

Mongolia
On FACEIT since 2020 235 matches tracked 53 matches in 30 days
ELO ▲ 81
2,232
30-day peak: 2,232
Rank EU
#128,403
Mongolia #522 in Mongolia
Last updated:

How does a30nn play?

Rating 1.18 K/R 0.83 ADR 85.2 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 235 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 33% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.22+0.19 · Ø 1.03 better than 92%
Pistol kills per match 2.9
Knife kills 7 in 235 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 85%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 82%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 47x 4K, 6 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 62%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 71%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.06, Headshots +2 pp
= Stayed the same
ADR at 86.9, Win rate at 52%, ELO at 2,232
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: July 2026 with 0.87. Last 3 months: 0.85 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −50 ELO
50 matches · 40% win rate
On Anubis −2 ELO
39 matches · 59% win rate
On Thursdays −30 ELO, win rate 38%

a30nn loses the most ELO in match 2 of the day: −50 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Dust 2
  2. Most kills in a match: 45 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
52% better than 54%
0.84 better than 87%
87.1 better than 78%
1.19 better than 89%
59% of 283 duels better than 87%
35% of 40 situations better than 41%
Dust 248
48% better than 37%
0.80 better than 77%
80.5 right on the average
1.15 better than 83%
57% of 173 duels better than 80%
32% of 41 situations better than 30%
Anubis39
59% better than 72%
0.86 better than 93%
86.6 better than 78%
1.23 better than 94%
60% of 178 duels better than 89%
46% of 28 situations better than 71%
Ancient29
52% right on the average
0.82 better than 84%
85.2 better than 73%
1.13 better than 83%
54% of 133 duels better than 64%
58% of 12 situations better than 91%
Inferno26
38% better than 9%
0.77 better than 64%
82.8 better than 58%
1.11 better than 66%
54% of 83 duels better than 61%
15% of 13 situations better than 5%
Nuke18
50% better than 31%
0.85 better than 88%
88.7 better than 82%
1.22 better than 93%
53% of 74 duels right on the average
56% of 9 situations better than 84%
Cache13
62% -
0.90 -
90.9 -
1.32-
57% of 60 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How a30nn plays

Across 235 matches a30nn averages K/R 0.83, ADR 85.2 and a rating of 1.18. Biggest strength: K/D at 1.22, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 50% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 137 of 235 matches the rating was 1.10 or higher (58%), in 48 it was below 0.90. In 193 matches with detailed stats: 47 4Ks and 6 aces. Best month by rating: July 2026 at 1.26. a30nn loses the most ELO in match 2 of the day (−50 ELO, win rate 40%). Things go best on Inferno (+52 ELO, win rate 38%). Match no. 4 of the day goes best: 75% win rate, −3 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, Headshots +2 pp. Unchanged in recent months: ADR at 86.9, Win rate at 52%, ELO at 2,232. Last 30 days: 53 matches, win rate 57%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.