a1mer666

Hungary
On FACEIT since 2023 287 matches tracked 267 matches in 30 days
ELO ▼ 77
3,038
30-day peak: 3,342
Rank EU ▼ 5,267 places
#7,520
Hungary #45 in Hungary
30 days · prev. #2,253 · best #2,065
Last updated:

How does a1mer666 play?

Rating 1.03 (from 267 matches) K/R 0.76 ADR 82.8 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 267 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 0.99−0.06 · Ø 1.05 better than 20%
Pistol kills per match 3.0 from the last 267
Knife kills 6 in 267 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just below the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 46%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 59x 4K, 7 aces in 287 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.3−0.5 · Ø 3.8 better than 32%
Enemies flashed per round 0.17−0.15 · Ø 0.32 better than 9%
Deaths per round 76%+5 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether a1mer666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 284 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.82
AugSepOctNov

Best month: November 2026 with 0.82.

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −262 ELO
29 matches · 17% win rate
On Mirage −205 ELO
51 matches · 43% win rate
On Wednesdays −166 ELO, win rate 39%

a1mer666 loses the most ELO in match 1 of the day: −262 ELO, 17% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.91 · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
49% better than 28%
0.78 better than 61%
84.8 better than 64%
1.05 better than 42%
48% of 477 duels better than 26%
39% of 31 situations better than 49%
Mirage51
43% better than 9%
0.75 better than 45%
81.1 better than 44%
1.00 better than 28%
52% of 324 duels better than 46%
30% of 23 situations better than 24%
Anubis49
49% better than 28%
0.76 better than 53%
86.7 better than 75%
1.02 better than 37%
51% of 307 duels better than 42%
25% of 12 situations better than 18%
Ancient47
55% right on the average
0.76 right on the average
82.2 better than 50%
1.01 better than 33%
51% of 249 duels better than 41%
45% of 22 situations better than 69%
Cache23
48% better than 18%
0.77 better than 42%
83.2 better than 41%
1.06 better than 34%
55% of 122 duels right on the average
38% of 16 situations better than 46%
Inferno9
56% -
0.71 -
77.5 -
0.98-
42% of 62 duels -
50% of 6 situations -
Nuke8
50% -
0.80 -
88.4 -
1.05-
62% of 53 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How a1mer666 plays

Across 287 matches a1mer666 averages K/R 0.76 and ADR 82.8; the rating across the 267 rated matches is 1.03. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 55% headshots. The strongest map is Ancient with a 55% win rate in 47 matches. In 107 of 267 matches the rating was 1.10 or higher (40%), in 100 it was below 0.90. In 287 matches with detailed stats: 59 4Ks and 7 aces. Best month by rating: November 2026 at 1.14. a1mer666 loses the most ELO in match 1 of the day (−262 ELO, win rate 17%). Things go best on Dust 2 (+180 ELO, win rate 49%). Match no. 2 of the day goes best: 64% win rate, +170 ELO. Last 30 days: 267 matches, win rate 49%, net ELO +261.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.