a1dooxa

Kazakhstan
On FACEIT since 2022 78 matches tracked 37 matches in 30 days
Last updated:

How does a1dooxa play?

Rating 0.96 K/R 0.69 ADR 73.4 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 78 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 28%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,421 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (37%).

Clutch 1v1 won 29%−8 pp · Ø 37% better than 12%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 43%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (47%).

Headshot rate 34%−13 pp · Ø 47% better than 2%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 2.3
Knife kills 2 in 78 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.2%).

2K rounds 11.6%−1.6 pp · Ø 13.2% better than 15%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.0−0.2 · Ø 2.2 better than 25%
4Ks and aces 10x 4K, 2 aces in 78 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 8%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 5%
Deaths per round 73%+1 pp · Ø 72% better than 42%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, Win rate +7 pp
= Stayed the same
Rating at 0.96
▼ Got worse
K/R −0.04, ADR −8.0, First kills −1 pp, Clutch 1v1 −27 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.58
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.68 (at the start 0.72). Slightly below the average (0.72).

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −20 ELO
25 matches · 52% win rate
Between 0:00 and 6:00 +37 ELO, win rate 44%

a1dooxa loses the most ELO on Mirage: −20 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.85 · Mirage
  3. Most kills in a match: 29 · Inferno

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
52% better than 57%
0.69 better than 31%
70.7 better than 10%
0.98 better than 40%
47% of 75 duels better than 30%
31% of 13 situations better than 29%
Dust 216
50% right on the average
0.60 better than 4%
64.9 better than 1%
0.86 better than 8%
44% of 59 duels better than 17%
31% of 13 situations better than 31%
Inferno12
50% -
0.70 -
74.6 -
0.92-
49% of 51 duels -
18% of 11 situations -
Ancient9
67% -
0.71 -
77.7 -
0.99-
43% of 37 duels -
43% of 7 situations -
Anubis8
63% -
0.78 -
80.3 -
1.07-
53% of 32 duels -
29% of 7 situations -
Cache4
100% -
0.77 -
85.8 -
1.06-
60% of 20 duels -
33% of 3 situations -
Nuke4
25% -
0.75 -
81.4 -
0.97-
41% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How a1dooxa plays

Across 78 matches a1dooxa averages K/R 0.69, ADR 73.4 and a rating of 0.96. Most room to improve: Headshot rate at 34%, better than only 2% of level 8 players. Averages 15.1 kills per match with 34% headshots. The strongest map is Mirage with a 52% win rate in 25 matches. In 21 of 78 matches the rating was 1.10 or higher (27%), in 39 it was below 0.90. In 78 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: October 2026 at 1.01. a1dooxa loses the most ELO on Mirage (−20 ELO, win rate 52%). Improved over the last three months: Headshots +4 pp, Win rate +7 pp. Got weaker: K/R −0.04, ADR −8.0, First kills −1 pp, Clutch 1v1 −27 pp. Unchanged in recent months: Rating at 0.96. Last 30 days: 37 matches, win rate 59%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.