a-p-o-ll-o

Latvia
On FACEIT since 2019 350 matches tracked 91 matches in 30 days
Last updated:

How does a-p-o-ll-o play?

Rating 1.02 K/R 0.70 ADR 75.6 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 350 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (290 matches).

2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 26%+14 pp · Ø 12% better than 92%
K/D 1.04−0.01 · Ø 1.05 better than 45%
Pistol kills per match 2.4
Zeus kills14 in 350 matches
Knife kills 17 in 350 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.6%).

2K rounds 12.4%−1.2 pp · Ø 13.6% better than 19%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 33%
MVPs per match 2.3−0.1 · Ø 2.4 better than 43%
4Ks and aces 43x 4K, 2 aces in 290 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 73%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 60%
Deaths per round 68%−3 pp · Ø 71% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +333
= Stayed the same
Headshots at 46%, Win rate at 52%
▼ Got worse
K/R −0.09, Rating −0.13, ADR −6.3

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.69 (at the start 0.78). Clearly below the average (0.75).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −150 ELO
52 matches · 48% win rate
In match 2 of the day −97 ELO
60 matches · 45% win rate
On Thursdays −30 ELO, win rate 43%

a-p-o-ll-o loses the most ELO on Anubis: −150 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.25 · Vertigo
  4. Most kills in a match: 53 · Nuke

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
56% better than 62%
0.73 better than 42%
78.4 better than 34%
1.05 right on the average
54% of 377 duels better than 63%
52% of 58 situations better than 83%
Mirage69
42% better than 14%
0.69 better than 23%
73.0 better than 12%
1.02 better than 43%
56% of 290 duels better than 74%
37% of 57 situations better than 47%
Anubis52
48% better than 33%
0.70 better than 28%
75.2 better than 19%
1.01 better than 38%
55% of 212 duels better than 65%
46% of 26 situations better than 72%
Inferno51
59% better than 58%
0.70 better than 17%
75.4 better than 11%
1.02 better than 25%
48% of 221 duels better than 17%
34% of 41 situations better than 35%
Ancient43
47% better than 27%
0.68 better than 18%
70.9 better than 6%
0.97 better than 24%
52% of 184 duels right on the average
38% of 34 situations right on the average
Nuke38
63% better than 76%
0.70 better than 29%
78.1 better than 37%
1.00 better than 36%
52% of 181 duels right on the average
45% of 20 situations better than 66%
Cache15
53% -
0.70 -
76.6 -
1.01-
59% of 58 duels -
35% of 17 situations -
Vertigo5
80% -
0.94 -
93.4 -
1.40-
67% of 21 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How a-p-o-ll-o plays

Across 350 matches a-p-o-ll-o averages K/R 0.70, ADR 75.6 and a rating of 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 75.6, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 46% headshots. The strongest map is Nuke with a 63% win rate in 38 matches. In 124 of 350 matches the rating was 1.10 or higher (35%), in 139 it was below 0.90. In 290 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. a-p-o-ll-o loses the most ELO on Anubis (−150 ELO, win rate 48%). Things go best on Nuke (+63 ELO, win rate 63%). Match no. 1 of the day goes best: 61% win rate, +21 ELO. Improved over the last three months: ELO +333. Got weaker: K/R −0.09, Rating −0.13, ADR −6.3. Unchanged in recent months: Headshots at 46%, Win rate at 52%. Last 30 days: 91 matches, win rate 54%, net ELO −163.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.