_zii_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).
Compared with 2,167 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Average43% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Average1.18 K/D and so clearly above the average (1.03).
Impact
AverageExactly 2 kills in 15.6% of rounds and so well above the average (13.4%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Apr to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.92. Last 3 months: 0.76 (at the start 0.93). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.29. Last 3 months: 1.05 (at the start 1.31). Just above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 100.3. Last 3 months: 84.3 (at the start 101.0). Slightly above the average (80.7).
Share of headshot kills
Best month: October 2026 with 51%. Last 3 months unchanged at 51%. Slightly above the average (49%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 52% (at the start 43%). Just above the average (51%).
Best month: October 2026 with 2,195. Last 3 months: 2,211 (at the start 1,972).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 82%.
Patterns
From the last 92 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_zii_ loses the most ELO on Dust 2: −44 ELO, 57% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 39 · Anubis
- Highest rating in a match: 2.13 · Nuke
Maps in detail
from the last 92 matchesCompared with players on the same level who have at least 15 matches on the map.
How _zii_ plays
Across 92 matches _zii_ averages K/R 0.82, ADR 89.7 and a rating of 1.14. Biggest strength: Damage per round (ADR) at 89.7, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 51% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 47 of 92 matches the rating was 1.10 or higher (51%), in 25 it was below 0.90. In 85 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: August 2026 at 1.29. _zii_ loses the most ELO on Dust 2 (−44 ELO, win rate 57%). Improved over the last three months: Win rate +9 pp, ELO +239. Got weaker: K/R −0.17, Rating −0.26, ADR −16.7. Unchanged in recent months: Headshots at 51%. Last 30 days: 40 matches, win rate 55%, net ELO +32.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.