_zhdan

Belarus
On FACEIT since 2018 157 matches tracked 37 matches in 30 days
Last updated:

How does _zhdan play?

Rating 1.03 (from 136 matches) K/R 0.75 ADR 81.4 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 136 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 26% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 24%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 14%
AWP share of kills 9%−3 pp · Ø 12% better than 48%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 54%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 40%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 17x 4K, 4 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.31).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 37%
Enemies flashed per round 0.09−0.22 · Ø 0.31 better than 2%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, ELO +178
= Stayed the same
Win rate at 47%
▼ Got worse
K/R −0.05, Rating −0.05, ADR −6.0

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: November 2026 with 0.89. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
45 matches · 53% win rate
On Mirage −24 ELO
50 matches · 44% win rate
On Wednesdays ±0 ELO, win rate 39%

_zhdan loses the most ELO on Dust 2: −25 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 41 · Ancient
  4. Highest rating in a match: 2.12 · Anubis

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
44% better than 18%
0.73 better than 41%
80.9 better than 47%
1.05 better than 52%
58% of 188 duels better than 84%
23% of 30 situations better than 11%
Dust 245
53% right on the average
0.75 right on the average
82.3 better than 54%
0.99 better than 30%
44% of 127 duels better than 13%
36% of 14 situations better than 44%
Ancient21
43% better than 17%
0.76 better than 54%
82.7 better than 54%
1.07 better than 58%
44% of 59 duels better than 12%
50% of 16 situations better than 80%
Anubis18
39% better than 10%
0.77 better than 62%
81.2 right on the average
1.11 better than 70%
55% of 58 duels better than 66%
38% of 8 situations right on the average
Nuke9
33% -
0.65 -
70.8 -
0.87-
36% of 25 duels -
50% of 4 situations -
Cache6
67% -
0.73 -
82.9 -
1.02-
52% of 21 duels -
50% of 4 situations -
Inferno4
50% -
0.97 -
94.2 -
1.37-
20% of 5 duels -
0% of 1 situations -
Overpass4
50% -
0.82 -
80.8 -
0.92-
57% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _zhdan plays

Across 157 matches _zhdan averages K/R 0.75 and ADR 81.4; the rating across the 136 rated matches is 1.03. Most room to improve: Headshot rate at 44%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 44% headshots. The strongest map is Dust 2 with a 53% win rate in 45 matches. In 61 of 136 matches the rating was 1.10 or higher (45%), in 51 it was below 0.90. In 106 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: November 2026 at 1.19. _zhdan loses the most ELO on Dust 2 (−25 ELO, win rate 53%). Things go best from match 5 of the day (−24 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, −24 ELO. Improved over the last three months: Headshots +4 pp, ELO +178. Got weaker: K/R −0.05, Rating −0.05, ADR −6.0. Unchanged in recent months: Win rate at 47%. Last 30 days: 37 matches, win rate 43%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.