_zgR21
Name history of _zgR21
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _zgR21 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).
Compared with 1,227 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Strength51% of 1v1s won and so well above the average (38%).
Weapons and aim
Average1.02 K/D and so just above the average (1.00).
Impact
WeaknessExactly 2 kills in 11.4% of rounds and so clearly below the average (13.2%).
Utility and deaths
Average2.4 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Jan to Feb 2026.
Kills per round (K/R)
Best month: February 2026 with 0.90. Last 3 months: 0.65 (at the start 0.88). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: November 2026 with 1.06.
Damage per round (ADR)
Best month: February 2026 with 94.9. Last 3 months: 69.4 (at the start 93.9). Well below the average (79.8).
Share of headshot kills
Best month: February 2026 with 57%. Last 3 months: 45% (at the start 53%). Just below the average (46%).
Matches won (win rate)
Best month: October 2026 with 64%. Last 3 months: 57% (at the start 43%). Well above the average (51%).
Best month: September 2026 with 1,520. Last 3 months: 1,434 (at the start 1,383).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: November 2026 with 58%.
Patterns
From the last 84 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_zgR21 loses the most ELO in match 2 of the day: −55 ELO, 38% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.86 · Mirage
- Most kills in a match: 45 · Dust 2
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 84 matchesCompared with players on the same level who have at least 15 matches on the map.
How _zgR21 plays
Across 84 matches _zgR21 averages K/R 0.71 and ADR 75.9; the rating across the 63 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 51%, better than 97% of level 7 players. Most room to improve: Rounds with first kill at 7%, better than only 11% of level 7 players. Averages 15.8 kills per match with 48% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 22 of 63 matches the rating was 1.10 or higher (35%), in 31 it was below 0.90. In 63 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: November 2026 at 1.06. _zgR21 loses the most ELO in match 2 of the day (−55 ELO, win rate 38%). Things go best in match 1 of the day (+46 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +46 ELO. Improved over the last three months: Win rate +14 pp, ELO +51. Got weaker: K/R −0.23, ADR −24.5, Headshots −8 pp. Last 30 days: 23 matches, win rate 52%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.