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_yuk1no666

South Korea
On FACEIT since 2023 156 matches tracked 25 matches in 30 days
ELO ▲ 31
2,030
30-day peak: 2,030
Rank EU
#239,203
South Korea #3,405 in South Korea
Last updated:

How does _yuk1no666 play?

Rating 1.09 K/R 0.78 ADR 83.0 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 156 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 63%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 68%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 77%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 26x 4K, 2 aces in 117 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 11%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 21%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 25%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +4.9, ELO +64
= Stayed the same
Headshots at 51%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −9 ELO
54 matches · 52% win rate
In match 2 of the day −7 ELO
41 matches · 41% win rate
On Mondays −27 ELO, win rate 39%

_yuk1no666 loses the most ELO on Mirage: −9 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.09 · Anubis
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 42 · Ancient
  5. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
52% right on the average
0.77 better than 64%
82.4 better than 58%
1.07 better than 63%
53% of 198 duels better than 60%
41% of 32 situations better than 60%
Dust 237
41% better than 15%
0.76 better than 58%
82.4 better than 57%
1.08 better than 64%
49% of 140 duels better than 38%
50% of 28 situations better than 81%
Anubis30
47% better than 33%
0.75 better than 56%
78.5 better than 36%
1.08 better than 65%
56% of 102 duels better than 75%
38% of 13 situations right on the average
Nuke12
58% -
0.86 -
91.7 -
1.21-
63% of 64 duels -
50% of 8 situations -
Ancient10
50% -
0.80 -
87.6 -
1.06-
63% of 59 duels -
63% of 8 situations -
Inferno7
86% -
0.84 -
86.4 -
1.18-
80% of 25 duels -
33% of 3 situations -
Cache3
67% -
0.67 -
78.5 -
1.02-
67% of 12 duels -
50% of 2 situations -
Vertigo3
33% -
0.74 -
89.1 -
0.92-
69% of 13 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _yuk1no666 plays

Across 156 matches _yuk1no666 averages K/R 0.78, ADR 83.0 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 51% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 73 of 156 matches the rating was 1.10 or higher (47%), in 51 it was below 0.90. In 117 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: September 2026 at 1.13. _yuk1no666 loses the most ELO on Mirage (−9 ELO, win rate 52%). Things go best in match 3 of the day (+33 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, +33 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +4.9, ELO +64. Unchanged in recent months: Headshots at 51%, Win rate at 50%. Last 30 days: 25 matches, win rate 56%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.