_yaMxaxaxa

Germany
139 matches tracked
Last updated:

How does _yaMxaxaxa play?

Rating 0.95 (from 13 matches) K/R 0.69 ADR 77.1 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 46%
Rating spread from 13 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 38%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 52%+2 pp better than 63%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 19%−2 pp better than 35%
Clutch kills per match 1.3−0.3 better than 20%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+2 pp better than 61%
AWP share of kills 7%−4 pp better than 41%
K/D 0.96−0.04 better than 28%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−0.8 pp better than 24%
Rounds with 3K 4.3%+0.4 pp better than 65%
MVPs per match 2.1−0.2 better than 30%
4Ks and aces 20x 4K, 3 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 22%
Utility damage per round 4.4+0.1 better than 58%
Enemies flashed per round 0.21−0.07 better than 32%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.14, ADR +11.6, Win rate +9 pp, ELO +423
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.74 (at the start 0.60).

Patterns

From the last 139 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −115 ELO
32 matches · 44% wins
On Inferno −24 ELO
20 matches · 50% wins
Between 18:00 and 24:00 −83 ELO, win rate 39%
On Tuesdays −101 ELO, win rate 40%

_yaMxaxaxa loses the most ELO in match 2 of the day: −115 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.58 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 35 · Overpass

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
53% better than 60%
0.65 better than 14%
73.9 better than 18%
0.95-
50% of 208 duels better than 47%
36% of 22 situations better than 45%
Nuke21
62% better than 71%
0.70 better than 22%
78.5 better than 34%
1.25-
54% of 98 duels better than 57%
36% of 11 situations better than 46%
Inferno20
50% better than 38%
0.64 better than 12%
69.9 better than 8%
1.02-
47% of 74 duels better than 24%
50% of 4 situations better than 77%
Cache19
58% -
0.64 -
71.6 -
0.90-
43% of 81 duels -
10% of 10 situations -
Ancient14
43% -
0.86 -
92.9 -
-
61% of 77 duels -
50% of 8 situations -
Anubis11
27% -
0.67 -
71.5 -
0.69-
49% of 37 duels -
40% of 5 situations -
Dust 210
60% -
0.88 -
94.3 -
0.64-
58% of 48 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _yaMxaxaxa plays

Across 139 matches _yaMxaxaxa averages K/R 0.69 and ADR 77.1; the rating across the 13 rated matches is 0.95. Biggest strength: Rounds with first kill at 12%. That is better than 77% of players on level 9. Most room to improve: Utility with impact at 31%. That is better than only 22% of players on level 9. On average 15.1 kills per match, 50% of them headshots. The strongest map is Nuke with a 62% win rate in 21 matches. In 4 of 13 matches the rating was 1.10 or higher (31%), in 7 it was below 0.90. In 92 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: September 2026 at 0.95. _yaMxaxaxa loses the most ELO in match 2 of the day (−115 ELO, win rate 44%). Things go best on Nuke (+30 ELO, win rate 62%). Improved over the last three months: K/R +0.14, ADR +11.6, Win rate +9 pp, ELO +423. Got weaker: Headshots −3 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.