_wutang__

Canada
On FACEIT since 2021 102 matches tracked 31 matches in 30 days
ELO ▲ 132
2,071
30-day peak: 2,071
Rank NA ▲ 529 places
#6,632
Canada #830 in Canada
30 days · prev. #7,161 · best #6,337
Last updated:

How does _wutang__ play?

Rating 1.10 K/R 0.80 ADR 90.2 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 102 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 2.9
Knife kills 2 in 102 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 23x 4K, 4 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 93%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +592, Clutch 1v1 +12 pp
= Stayed the same
Headshots at 40%
▼ Got worse
K/R −0.18, Rating −0.24, ADR −14.1, First kills −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.94. Last 3 months: 0.76 (at the start 0.94). Just above the average (0.74).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +3 ELO, win rate 57%
On Fridays +56 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Reached level 10 · Mirage
  3. Most kills in a match: 38 · Mirage
  4. Longest win streak: 7 wins in a row · Ancient
  5. Highest rating in a match: 2.39 · Nuke

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
59% better than 77%
0.78 better than 69%
88.4 better than 82%
1.09 better than 68%
58% of 130 duels better than 84%
63% of 8 situations better than 96%
Mirage23
74% better than 98%
0.76 better than 61%
85.7 better than 73%
1.03 right on the average
53% of 142 duels better than 62%
48% of 23 situations better than 78%
Ancient16
69% better than 94%
0.77 better than 65%
91.5 better than 90%
1.04 better than 55%
50% of 96 duels better than 44%
44% of 9 situations better than 65%
Anubis16
44% better than 23%
0.86 better than 93%
96.2 better than 96%
1.18 better than 90%
52% of 86 duels right on the average
33% of 15 situations better than 40%
Inferno8
50% -
0.81 -
87.8 -
1.13-
40% of 43 duels -
38% of 8 situations -
Nuke6
83% -
0.96 -
101.0 -
1.41-
52% of 33 duels -
50% of 2 situations -
Cache5
60% -
0.76 -
87.1 -
1.00-
56% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _wutang__ plays

Across 102 matches _wutang__ averages K/R 0.80, ADR 90.2 and a rating of 1.10. Biggest strength: Utility damage per round at 6.6, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 40% headshots. The strongest map is Mirage with a 74% win rate in 23 matches. In 43 of 102 matches the rating was 1.10 or higher (42%), in 31 it was below 0.90. In 102 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: August 2026 at 1.29. Things go best in match 2 of the day (+103 ELO, win rate 69%). Match no. 2 of the day goes best: 69% win rate, +103 ELO. Improved over the last three months: Win rate +5 pp, ELO +592, Clutch 1v1 +12 pp. Got weaker: K/R −0.18, Rating −0.24, ADR −14.1, First kills −3 pp. Unchanged in recent months: Headshots at 40%. Last 30 days: 31 matches, win rate 58%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.