_wurik
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).
Compared with 2,127 players in this group, each player over up to their last 100 matches.
Opening
Strength61% of opening duels won and so well above the average (51%).
Clutch
Strength46% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average1.38 K/D and so well above the average (1.03).
Impact
StrengthExactly 2 kills in 18.2% of rounds and so well above the average (13.4%).
Utility and deaths
AverageDied in 64% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.90. Last 3 months: 0.89 (at the start 0.86). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.34. Last 3 months: 1.28 (at the start 1.26). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 98.1. Last 3 months: 96.8 (at the start 89.5). Well above the average (80.8).
Share of headshot kills
Best month: October 2026 with 50%. Last 3 months: 48% (at the start 45%). Just below the average (49%).
Matches won (win rate)
Best month: June 2026 with 100%. Last 3 months: 65% (at the start 90%). Well above the average (50%).
Best month: October 2026 with 2,039. Last 3 months: 2,036 (at the start 1,691).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 47%.
Patterns
From the last 58 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_wurik loses the most ELO in match 1 of the day: −8 ELO, 66% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Mirage
- Reached level 10 · Dust 2
- Longest win streak: 10 wins in a row · Mirage
- Highest rating in a match: 2.50 · Mirage
Maps in detail
from the last 58 matchesCompared with players on the same level who have at least 15 matches on the map.
How _wurik plays
Across 58 matches _wurik averages K/R 0.88, ADR 94.5 and a rating of 1.28. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Averages 19.4 kills per match with 47% headshots. In 38 of 58 matches the rating was 1.10 or higher (66%), in 8 it was below 0.90. In 37 matches with detailed stats: 7 4Ks and 4 aces. Best month by rating: September 2026 at 1.34. _wurik loses the most ELO in match 1 of the day (−8 ELO, win rate 66%). Things go best on Mirage (+10 ELO, win rate 72%). Improved over the last three months: ADR +7.3, Headshots +3 pp, ELO +345. Got weaker: Win rate −25 pp. Unchanged in recent months: K/R at 0.89, Rating at 1.28. Last 30 days: 23 matches, win rate 48%, net ELO −48.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.