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_w2An

China
On FACEIT since 2024 413 matches tracked 166 matches in 30 days
ELO ▼ 31
2,624
30-day peak: 2,721
Rank SEA ▼ 118 places
#773
China #902 in China
30 days · prev. #655 · best #377
Last updated:

How does _w2An play?

Rating 1.06 (from 388 matches) K/R 0.77 ADR 85.7 from 413 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 388 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (395 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 58%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.6 from the last 388
Knife kills 8 in 388 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so just above the average (13.6%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 55%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 88x 4K, 10 aces in 395 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 71%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, ELO +223
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 86.6
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months unchanged at 0.77. Just above the average (0.75).

Patterns

From the last 388 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
94 matches · 60% win rate
On Ancient −21 ELO
62 matches · 52% win rate
On Tuesdays −45 ELO, win rate 45%

_w2An loses the most ELO on Dust 2: −74 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 388 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage162
48% better than 32%
0.76 better than 53%
84.7 better than 64%
1.04 better than 47%
51% of 950 duels better than 46%
39% of 69 situations better than 52%
Dust 294
60% better than 76%
0.77 better than 60%
87.3 better than 75%
1.06 better than 52%
52% of 575 duels right on the average
40% of 50 situations better than 54%
Ancient62
52% better than 44%
0.78 better than 61%
85.3 better than 63%
1.05 right on the average
49% of 329 duels better than 33%
24% of 45 situations better than 17%
Anubis35
49% better than 34%
0.81 better than 75%
90.7 better than 87%
1.12 better than 70%
53% of 219 duels better than 55%
30% of 23 situations better than 29%
Inferno16
69% better than 91%
0.84 better than 76%
89.0 better than 71%
1.18 better than 71%
50% of 82 duels better than 24%
33% of 9 situations better than 34%
Cache11
18% -
0.81 -
83.6 -
1.14-
41% of 70 duels -
45% of 11 situations -
Nuke8
38% -
0.70 -
77.4 -
0.93-
43% of 54 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _w2An plays

Across 413 matches _w2An averages K/R 0.77 and ADR 85.7; the rating across the 388 rated matches is 1.06. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 52% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 173 of 388 matches the rating was 1.10 or higher (45%), in 136 it was below 0.90. In 395 matches with detailed stats: 88 4Ks and 10 aces. Best month by rating: August 2026 at 1.09. _w2An loses the most ELO on Dust 2 (−74 ELO, win rate 60%). Things go best on Mirage (+209 ELO, win rate 48%). Match no. 1 of the day goes best: 59% win rate, +126 ELO. Improved over the last three months: Headshots +4 pp, ELO +223. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 86.6. Last 30 days: 166 matches, win rate 49%, net ELO +193.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.