_vexA666
Name history of _vexA666
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _vexA666 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).
Compared with 1,282 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average26% of 1v1s won and so well below the average (39%).
Weapons and aim
Average1.07 K/D and so slightly above the average (1.01).
Impact
AverageExactly 2 kills in 14.1% of rounds and so clearly above the average (13.0%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.81. Last 3 months: 0.78 (at the start 0.76). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.08. Last 3 months: 1.05 (at the start 1.00). Slightly above the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 86.5. Last 3 months: 84.0 (at the start 78.8). Slightly above the average (79.7).
Share of headshot kills
Best month: June 2026 with 52%. Last 3 months: 46% (at the start 48%). Right on the average (46%).
Matches won (win rate)
Best month: June 2026 with 56%. Last 3 months: 35% (at the start 54%). Well below the average (51%).
Best month: September 2026 with 1,632. Last 3 months: 1,628 (at the start 1,487).
Rounds with first kill
Best month: November 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 119 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_vexA666 loses the most ELO in match 1 of the day: −21 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.17 · Dust 2
- Most kills in a match: 39 · Ancient
- Longest win streak: 6 wins in a row · Anubis
Maps in detail
from the last 119 matchesCompared with players on the same level who have at least 15 matches on the map.
How _vexA666 plays
Across 119 matches _vexA666 averages K/R 0.77 and ADR 80.9; the rating across the 69 rated matches is 1.04. Most room to improve: Clutch 1v1 won at 26%, better than only 6% of level 7 players. Averages 17.1 kills per match with 47% headshots. The strongest map is Anubis with a 53% win rate in 32 matches. In 30 of 69 matches the rating was 1.10 or higher (43%), in 24 it was below 0.90. In 68 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. _vexA666 loses the most ELO in match 1 of the day (−21 ELO, win rate 41%). Things go best in match 2 of the day (−50 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, −50 ELO. Improved over the last three months: Rating +0.05, ADR +5.2, ELO +141. Got weaker: Headshots −2 pp, Win rate −19 pp. Unchanged in recent months: K/R at 0.78. Last 30 days: 26 matches, win rate 42%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.