_v1ta

Czech Republic
On FACEIT since 2019 262 matches tracked 46 matches in 30 days
ELO ▼ 66
2,300
30-day peak: 2,433
Rank EU
#103,807
Czech Republic #849 in Czech Republic
Last updated:

How does _v1ta play?

Rating 1.04 K/R 0.74 ADR 77.8 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 262 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.6
Knife kills 1 in 262 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.2%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 43%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 58%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 28x 4K, 9 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 42%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +92
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 77.7, Headshots at 58%, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −267 ELO
81 matches · 48% win rate
On Anubis −28 ELO
41 matches · 49% win rate
On Inferno −16 ELO
29 matches · 55% win rate

_v1ta loses the most ELO on Mirage: −267 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.84 · Mirage
  3. Most kills in a match: 36 · Ancient
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
48% better than 35%
0.77 better than 64%
79.9 better than 45%
1.06 better than 59%
53% of 350 duels better than 59%
39% of 51 situations better than 54%
Dust 245
56% better than 64%
0.67 better than 16%
71.9 better than 9%
0.99 better than 34%
53% of 167 duels better than 59%
38% of 21 situations right on the average
Anubis41
49% better than 39%
0.72 better than 39%
77.0 better than 27%
1.03 right on the average
52% of 178 duels better than 53%
33% of 21 situations better than 40%
Ancient31
52% better than 47%
0.69 better than 21%
73.1 better than 10%
0.96 better than 22%
52% of 140 duels right on the average
29% of 14 situations better than 26%
Inferno29
55% right on the average
0.78 better than 59%
82.9 better than 49%
1.12 better than 67%
55% of 138 duels better than 55%
33% of 18 situations better than 40%
Cache24
46% -
0.77 -
82.3 -
1.07-
51% of 95 duels -
33% of 18 situations -
Nuke10
30% -
0.79 -
81.5 -
1.07-
55% of 60 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _v1ta plays

Across 262 matches _v1ta averages K/R 0.74, ADR 77.8 and a rating of 1.04. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 57% headshots. The strongest map is Dust 2 with a 56% win rate in 45 matches. In 102 of 262 matches the rating was 1.10 or higher (39%), in 101 it was below 0.90. In 197 matches with detailed stats: 28 4Ks and 9 aces. Best month by rating: August 2026 at 1.09. _v1ta loses the most ELO on Mirage (−267 ELO, win rate 48%). Things go best on Ancient (+151 ELO, win rate 52%). Match no. 4 of the day goes best: 63% win rate, +17 ELO. Improved over the last three months: ELO +92. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 77.7, Headshots at 58%, Win rate at 49%. Last 30 days: 46 matches, win rate 43%, net ELO −170.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.