_udj1n_

Russia
On FACEIT since 2025 169 matches tracked 23 matches in 30 days
Last updated:

How does _udj1n_ play?

Rating 0.97 K/R 0.69 ADR 80.7 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 169 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Level 9

Compared with 1,693 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 37%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 13%
AWP share of kills 21%+10 pp · Ø 11% better than 89%
K/D 0.96−0.05 · Ø 1.01 better than 30%
Pistol kills per match 2.5
Zeus kills4 in 169 matches
Knife kills 9 in 169 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.2%).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 24%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 41%
MVPs per match 2.2−0.1 · Ø 2.3 better than 42%
4Ks and aces 19x 4K, 2 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.28).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 85%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 7%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +4 pp, ELO +334
= Stayed the same
Rating at 0.96, Headshots at 42%
▼ Got worse
K/R −0.04, ADR −7.1

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.68 (at the start 0.72). Slightly below the average (0.73).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −46 ELO
27 matches · 48% win rate
In match 3 of the day −27 ELO
22 matches · 41% win rate
On Wednesdays −73 ELO, win rate 41%

_udj1n_ loses the most ELO on Anubis: −46 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Dust 2
  2. Reached level 10 · Anubis
  3. Longest win streak: 8 wins in a row · Nuke
  4. Recorded match no. 100 · Mirage
  5. Most kills in a match: 30 · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
49% better than 44%
0.72 better than 44%
81.9 better than 60%
1.02 right on the average
57% of 168 duels better than 83%
21% of 24 situations better than 11%
Dust 241
61% better than 84%
0.69 better than 28%
83.1 better than 65%
0.97 better than 32%
55% of 179 duels better than 74%
48% of 21 situations better than 76%
Anubis27
48% better than 39%
0.65 better than 13%
77.8 better than 36%
0.91 better than 16%
44% of 109 duels better than 14%
47% of 17 situations better than 74%
Ancient22
68% better than 92%
0.70 better than 33%
82.2 better than 59%
0.97 better than 33%
57% of 93 duels better than 81%
50% of 16 situations better than 80%
Nuke17
35% better than 5%
0.70 better than 25%
78.9 better than 37%
0.95 better than 19%
42% of 64 duels better than 10%
23% of 13 situations better than 14%
Inferno12
33% -
0.64 -
71.4 -
0.89-
47% of 53 duels -
75% of 4 situations -
Cache4
75% -
0.90 -
100.4 -
1.29-
40% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _udj1n_ plays

Across 169 matches _udj1n_ averages K/R 0.69, ADR 80.7 and a rating of 0.97. Biggest strength: Utility hit rate at 41%, better than 86% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 13% of level 9 players. Averages 15.1 kills per match with 41% headshots. The strongest map is Ancient with a 68% win rate in 22 matches. In 56 of 169 matches the rating was 1.10 or higher (33%), in 68 it was below 0.90. In 148 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: July 2026 at 1.05. _udj1n_ loses the most ELO on Anubis (−46 ELO, win rate 48%). Things go best on Mirage (+4 ELO, win rate 49%). Match no. 4 of the day goes best: 65% win rate, −22 ELO. Improved over the last three months: Win rate +4 pp, ELO +334. Got weaker: K/R −0.04, ADR −7.1. Unchanged in recent months: Rating at 0.96, Headshots at 42%. Last 30 days: 23 matches, win rate 52%, net ELO −232.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.