_uZhengHe

Portugal
137 matches tracked 29 matches in 30 days
Last updated:

How does _uZhengHe play?

Rating 1.05 (from 30 matches) K/R 0.70 ADR 79.1 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 6
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 30 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 78%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 41%
Clutch 1v2 won 21%−1 pp better than 51%
Clutch kills per match 1.1−0.6 better than 11%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−7 pp better than 15%
AWP share of kills 5%−6 pp better than 30%
K/D 0.95−0.03 better than 39%
Pistol kills per match 2.2
Knife kills 6 in 137 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%+0.1 pp better than 53%
Rounds with 3K 4.0%+0.2 pp better than 61%
MVPs per match 2.1−0.1 better than 47%
4Ks and aces 14x 4K, 0 aces in 90 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 94%
Utility damage per round 6.5+2.4 better than 90%
Enemies flashed per round 0.46+0.20 better than 89%
Rounds with a death 74%+1 pp better than 40%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
K/R +0.04, Win rate +5 pp, ELO +133
= Stayed the same
ADR at 79.5
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.71 (at the start 0.67).

Patterns

From the last 137 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −13 ELO
25 matches · 72% wins
In match 3 of the day +20 ELO
24 matches · 46% wins
Between 0:00 and 6:00 +23 ELO, win rate 43%
On Thursdays +59 ELO, win rate 48%

_uZhengHe loses the most ELO on Inferno: −13 ELO, 72% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Inferno
  2. Highest rating in a match: 1.84 · Inferno
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
50% level
0.70 better than 46%
79.3 better than 56%
1.11-
48% of 277 duels better than 41%
21% of 29 situations better than 14%
Dust 230
40% better than 18%
0.63 better than 13%
71.7 better than 16%
0.86-
42% of 140 duels better than 10%
50% of 12 situations better than 82%
Inferno25
72% better than 96%
0.77 better than 80%
84.6 better than 80%
1.34-
58% of 127 duels better than 87%
53% of 19 situations better than 81%
Ancient20
50% level
0.68 better than 31%
83.0 better than 69%
0.72-
50% of 111 duels better than 53%
30% of 10 situations better than 33%
Cache5
40% -
0.67 -
83.0 -
-
27% of 22 duels -
100% of 2 situations -
Anubis4
75% -
0.73 -
81.1 -
0.86-
56% of 32 duels -
25% of 8 situations -
Nuke3
67% -
0.63 -
67.1 -
-
50% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _uZhengHe plays

Across 137 matches _uZhengHe averages K/R 0.70 and ADR 79.1; the rating across the 30 rated matches is 1.05. Biggest strength: Utility with impact at 44%. That is better than 94% of players on level 6. Most room to improve: Headshot rate at 38%. That is better than only 15% of players on level 6. On average 15.6 kills per match, 38% of them headshots. The strongest map is Inferno with a 72% win rate in 25 matches. In 12 of 30 matches the rating was 1.10 or higher (40%), in 10 it was below 0.90. In 90 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 1.08. _uZhengHe loses the most ELO on Inferno (−13 ELO, win rate 72%). Things go best on Mirage (+67 ELO, win rate 50%). Improved over the last three months: K/R +0.04, Win rate +5 pp, ELO +133. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 79.5. Last 30 days: 29 matches, win rate 55%, ELO balance +36.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.