_uZhengHe
Name history of _uZhengHe
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _uZhengHe play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 6 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.81. Last 3 months: 0.71 (at the start 0.67).
Rating, 1.00 is an average match
Best month: September 2026 with 1.08.
Damage per round (ADR)
Best month: September 2026 with 91.1. Last 3 months: 79.5 (at the start 78.0).
Share of headshot kills
Best month: July 2026 with 41%. Last 3 months: 36% (at the start 41%).
Matches won (win rate)
Best month: September 2026 with 63%. Last 3 months: 54% (at the start 49%).
Best month: August 2026 with 1,324. Last 3 months: 1,238 (at the start 1,105).
Rounds with first kill
Best month: September 2026 with 16%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 137 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
_uZhengHe loses the most ELO on Inferno: −13 ELO, 72% wins
Records and milestones
from recorded matches- Most kills in a match: 34 · Inferno
- Highest rating in a match: 1.84 · Inferno
- Longest win streak: 7 wins in a row · Inferno
Maps in detail
from the last 137 matchesCompared with players on the same level who have at least 15 matches on the map.
How _uZhengHe plays
Across 137 matches _uZhengHe averages K/R 0.70 and ADR 79.1; the rating across the 30 rated matches is 1.05. Biggest strength: Utility with impact at 44%. That is better than 94% of players on level 6. Most room to improve: Headshot rate at 38%. That is better than only 15% of players on level 6. On average 15.6 kills per match, 38% of them headshots. The strongest map is Inferno with a 72% win rate in 25 matches. In 12 of 30 matches the rating was 1.10 or higher (40%), in 10 it was below 0.90. In 90 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 1.08. _uZhengHe loses the most ELO on Inferno (−13 ELO, win rate 72%). Things go best on Mirage (+67 ELO, win rate 50%). Improved over the last three months: K/R +0.04, Win rate +5 pp, ELO +133. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 79.5. Last 30 days: 29 matches, win rate 55%, ELO balance +36.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.