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_twentty

Argentina
215 matches tracked
ELO
2,332
Peak across recorded matches: 2,346
Rank SA ▼ 9 places
#2,290
Argentina #711 in Argentina
30 days · prev. #2,281 · best #2,281
Last updated:

How does _twentty play?

Rating 1.14 K/R 0.84 ADR 92.3 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 215 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 70%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.13+0.09 · Ø 1.04 better than 78%
Pistol kills per match 3.6
Knife kills 6 in 215 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 73%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 92%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 40x 4K, 8 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 54%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06, ADR +4.4, Win rate +5 pp, ELO +123
= Stayed the same
K/R at 0.85
▼ Got worse
Headshots −2 pp

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.85 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −94 ELO
55 matches · 40% win rate
In match 4 of the day −2 ELO
26 matches · 38% win rate
On Thursdays −42 ELO, win rate 43%

_twentty loses the most ELO on Dust 2: −94 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
61% better than 84%
0.85 better than 88%
91.0 better than 88%
1.19 better than 88%
55% of 429 duels better than 70%
29% of 35 situations better than 23%
Dust 255
40% better than 12%
0.86 better than 91%
97.4 better than 97%
1.17 better than 84%
55% of 362 duels better than 69%
30% of 23 situations better than 28%
Anubis29
41% better than 17%
0.80 better than 74%
91.0 better than 88%
1.06 better than 59%
48% of 208 duels better than 29%
50% of 14 situations better than 79%
Inferno14
36% -
0.78 -
87.4 -
1.05-
53% of 112 duels -
50% of 4 situations -
Ancient13
62% -
0.82 -
91.9 -
1.12-
57% of 74 duels -
50% of 6 situations -
Nuke13
46% -
0.79 -
88.3 -
1.04-
57% of 103 duels -
44% of 9 situations -
Cache7
57% -
0.94 -
92.4 -
1.33-
54% of 35 duels -
50% of 4 situations -
Vertigo4
25% -
0.70 -
86.3 -
0.88-
53% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _twentty plays

Across 215 matches _twentty averages K/R 0.84, ADR 92.3 and a rating of 1.14. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 53% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 118 of 215 matches the rating was 1.10 or higher (55%), in 51 it was below 0.90. In 158 matches with detailed stats: 40 4Ks and 8 aces. Best month by rating: September 2026 at 1.18. _twentty loses the most ELO on Dust 2 (−94 ELO, win rate 40%). Things go best in match 3 of the day (+24 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, −48 ELO. Improved over the last three months: Rating +0.06, ADR +4.4, Win rate +5 pp, ELO +123. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.