_turcoo_

Estonia
On FACEIT since 2021 305 matches tracked 93 matches in 30 days
ELO ▲ 99
2,259
30-day peak: 2,293
Rank EU
#120,211
Estonia #1,151 in Estonia
Last updated:

How does _turcoo_ play?

Rating 0.98 K/R 0.70 ADR 77.7 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 305 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 86%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 0.96−0.08 · Ø 1.04 better than 20%
Pistol kills per match 2.8
Zeus kills1 in 305 matches
Knife kills 2 in 305 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 41%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 34x 4K, 3 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 59%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp, ELO +202
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 78.8, Headshots at 57%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −208 ELO
88 matches · 47% win rate
On Mirage −162 ELO
73 matches · 52% win rate
On Thursdays +24 ELO, win rate 40%

_turcoo_ loses the most ELO from match 5 of the day: −208 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 35 · Inferno
  3. Longest win streak: 10 wins in a row · Ancient
  4. Highest rating in a match: 2.31 · Ancient

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
52% right on the average
0.69 better than 23%
76.2 better than 24%
0.97 better than 25%
42% of 346 duels better than 8%
51% of 39 situations better than 87%
Dust 268
40% better than 12%
0.70 better than 28%
76.4 better than 25%
0.98 better than 27%
44% of 286 duels better than 12%
44% of 45 situations better than 66%
Ancient58
59% better than 73%
0.74 better than 44%
81.7 better than 49%
1.01 better than 38%
49% of 299 duels better than 36%
54% of 28 situations better than 87%
Anubis37
59% better than 71%
0.68 better than 20%
74.2 better than 16%
0.93 better than 17%
47% of 169 duels better than 24%
31% of 29 situations better than 31%
Inferno24
63% better than 77%
0.70 better than 24%
83.6 better than 58%
0.99 better than 27%
53% of 105 duels right on the average
53% of 17 situations better than 82%
Nuke23
61% better than 70%
0.76 right on the average
79.7 better than 38%
1.03 better than 44%
55% of 121 duels better than 65%
27% of 11 situations better than 21%
Cache20
55% better than 43%
0.65 better than 20%
71.5 better than 14%
0.91 better than 18%
43% of 120 duels better than 14%
75% of 8 situations better than 98%

Compared with players on the same level who have at least 15 matches on the map.

How _turcoo_ plays

Across 305 matches _turcoo_ averages K/R 0.70, ADR 77.7 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 57% headshots. The strongest map is Inferno with a 63% win rate in 24 matches. In 99 of 305 matches the rating was 1.10 or higher (32%), in 133 it was below 0.90. In 208 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. _turcoo_ loses the most ELO from match 5 of the day (−208 ELO, win rate 47%). Things go best on Cache (+25 ELO, win rate 55%). Match no. 2 of the day goes best: 60% win rate. Improved over the last three months: Win rate +5 pp, ELO +202. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 78.8, Headshots at 57%. Last 30 days: 93 matches, win rate 55%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.