Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 2,300 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average3.5 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.26 K/D and so well above the average (1.03).
Impact
StrengthExactly 3 kills in 6.0% of rounds and so well above the average (4.1%).
Utility and deaths
Average0.04 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageKills per round (K/R)
Best month: May 2026 with 0.97.
Rating, 1.00 is an average match
Best month: May 2026 with 1.45.
Damage per round (ADR)
Best month: May 2026 with 99.1.
Share of headshot kills
Best month: August 2026 with 53%.
Matches won (win rate)
Best month: May 2026 with 75%.
Best month: September 2026 with 2,102.
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
Records and milestones
from recorded matches- Most kills in a match: 31 · Inferno
- Longest win streak: 4 wins in a row · Mirage
- Highest rating in a match: 2.24 · Cache
Maps in detail
from the last 31 matchesCompared with players on the same level who have at least 15 matches on the map.
How _slept plays
Across 31 matches _slept averages K/R 0.86, ADR 89.3 and a rating of 1.22. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 19.1 kills per match with 52% headshots. In 20 of 31 matches the rating was 1.10 or higher (65%), in 8 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: May 2026 at 1.45. Last 30 days: 2 matches, win rate 50%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.