_slatt
Compared with 2,242 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 14% of rounds and so well above the average (10%).
Clutch
Weakness0.9 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average61% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).
Utility and deaths
WeaknessDied in 79% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.77. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.04. Last 3 months: 0.97 (at the start 0.98). Clearly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 84.3. Last 3 months: 79.8 (at the start 81.3). Just below the average (80.7).
Share of headshot kills
Best month: November 2026 with 63%. Last 3 months: 62% (at the start 60%). Well above the average (49%).
Matches won (win rate)
Best month: October 2026 with 50%. Last 3 months unchanged at 47%. Clearly below the average (51%).
Best month: August 2026 with 2,309. Last 3 months: 2,107 (at the start 2,309).
Rounds with first kill
Best month: October 2026 with 19%. Last 3 months: 17% (at the start 12%). Well above the average (10%).
1v1 clutches won
Best month: August 2026 with 46%. Last 3 months: 19% (at the start 46%). Well below the average (39%).
Patterns
From the last 66 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 1.76 · Dust 2
- Most kills in a match: 30 · Anubis
Maps in detail
from the last 66 matchesCompared with players on the same level who have at least 15 matches on the map.
How _slatt plays
Across 66 matches _slatt averages K/R 0.74, ADR 80.5 and a rating of 0.98. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 61% headshots. The strongest map is Dust 2 with a 67% win rate in 18 matches. In 18 of 66 matches the rating was 1.10 or higher (27%), in 32 it was below 0.90. In 66 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. Improved over the last three months: Headshots +2 pp, First kills +5 pp. Got weaker: ELO −202, Clutch 1v1 −27 pp. Unchanged in recent months: K/R at 0.73, Rating at 0.97, ADR at 79.8, Win rate at 47%. Last 30 days: 18 matches, win rate 39%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.