_sa1bot_

Mongolia
On FACEIT since 2019 123 matches tracked 20 matches in 30 days
ELO
2,161
Peak across recorded matches: 2,161
Rank SEA ▼ 448 places
#3,882
Mongolia #1,000 in Mongolia
30 days · prev. #3,434 · best #2,567
Last updated:

How does _sa1bot_ play?

Rating 1.11 K/R 0.81 ADR 89.0 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 123 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.13+0.10 · Ø 1.03 better than 81%
Pistol kills per match 2.7
Zeus kills4 in 123 matches
Knife kills 14 in 123 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 91%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 25x 4K, 1 ace in 105 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 6.7+2.4 · Ø 4.3 better than 95%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +302, Clutch 1v1 +5 pp
= Stayed the same
Rating at 1.10, ADR at 88.2
▼ Got worse
K/R −0.05, Headshots −8 pp, First kills −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.79 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −41 ELO
34 matches · 59% win rate
On Inferno −20 ELO
26 matches · 62% win rate
On Fridays ±0 ELO, win rate 48%

_sa1bot_ loses the most ELO on Mirage: −41 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Longest win streak: 9 wins in a row · Nuke
  3. Recorded match no. 100 · Mirage
  4. Reached level 10 · Mirage
  5. Highest rating in a match: 2.32 · Mirage

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
59% better than 78%
0.81 better than 80%
87.7 better than 81%
1.11 better than 76%
56% of 170 duels better than 77%
26% of 23 situations better than 19%
Inferno26
62% better than 78%
0.84 better than 89%
91.3 better than 89%
1.17 better than 86%
56% of 122 duels better than 69%
33% of 24 situations better than 35%
Dust 225
56% better than 67%
0.79 better than 75%
88.1 better than 81%
1.08 better than 66%
49% of 77 duels better than 40%
50% of 10 situations better than 81%
Anubis17
53% better than 57%
0.76 better than 60%
88.9 better than 86%
1.05 better than 56%
57% of 58 duels better than 79%
27% of 15 situations better than 25%
Ancient14
79% -
0.88 -
91.7 -
1.21-
58% of 50 duels -
29% of 14 situations -
Cache3
67% -
0.71 -
81.7 -
1.05-
63% of 16 duels -
50% of 2 situations -
Nuke3
67% -
0.76 -
80.1 -
0.99-
60% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _sa1bot_ plays

Across 123 matches _sa1bot_ averages K/R 0.81, ADR 89.0 and a rating of 1.11. Biggest strength: Utility hit rate at 45%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 50% headshots. The strongest map is Ancient with a 79% win rate in 14 matches. In 60 of 123 matches the rating was 1.10 or higher (49%), in 36 it was below 0.90. In 105 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. _sa1bot_ loses the most ELO on Mirage (−41 ELO, win rate 59%). Things go best on Dust 2 (+21 ELO, win rate 56%). Improved over the last three months: Win rate +7 pp, ELO +302, Clutch 1v1 +5 pp. Got weaker: K/R −0.05, Headshots −8 pp, First kills −3 pp. Unchanged in recent months: Rating at 1.10, ADR at 88.2. Last 30 days: 20 matches, win rate 45%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.