_sa1bot_
Name history of _sa1bot_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _sa1bot_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).
Compared with 2,181 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.13 K/D and so clearly above the average (1.03).
Impact
AverageExactly 2 kills in 15.6% of rounds and so well above the average (13.4%).
Utility and deaths
Strength45% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.84. Last 3 months: 0.79 (at the start 0.84). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.15. Last 3 months: 1.10 (at the start 1.14). Clearly above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 91.1. Last 3 months: 88.2 (at the start 90.3). Clearly above the average (80.7).
Share of headshot kills
Best month: September 2026 with 65%. Last 3 months: 47% (at the start 55%). Slightly below the average (49%).
Matches won (win rate)
Best month: October 2026 with 73%. Last 3 months: 63% (at the start 56%). Well above the average (50%).
Best month: October 2026 with 2,124. Last 3 months: 2,137 (at the start 1,835).
Rounds with first kill
Best month: September 2026 with 15%. Last 3 months: 9% (at the start 12%). Clearly below the average (10%).
1v1 clutches won
Best month: October 2026 with 37%. Last 3 months: 32% (at the start 27%). Clearly below the average (39%).
Patterns
From the last 123 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_sa1bot_ loses the most ELO on Mirage: −41 ELO, 59% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Inferno
- Longest win streak: 9 wins in a row · Nuke
- Recorded match no. 100 · Mirage
- Reached level 10 · Mirage
- Highest rating in a match: 2.32 · Mirage
Maps in detail
from the last 123 matchesCompared with players on the same level who have at least 15 matches on the map.
How _sa1bot_ plays
Across 123 matches _sa1bot_ averages K/R 0.81, ADR 89.0 and a rating of 1.11. Biggest strength: Utility hit rate at 45%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 50% headshots. The strongest map is Ancient with a 79% win rate in 14 matches. In 60 of 123 matches the rating was 1.10 or higher (49%), in 36 it was below 0.90. In 105 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. _sa1bot_ loses the most ELO on Mirage (−41 ELO, win rate 59%). Things go best on Dust 2 (+21 ELO, win rate 56%). Improved over the last three months: Win rate +7 pp, ELO +302, Clutch 1v1 +5 pp. Got weaker: K/R −0.05, Headshots −8 pp, First kills −3 pp. Unchanged in recent months: Rating at 1.10, ADR at 88.2. Last 30 days: 20 matches, win rate 45%, net ELO −39.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.