_regii

Mongolia
On FACEIT since 2024 87 matches tracked 57 matches in 30 days
ELO ▲ 336
2,621
30-day peak: 2,621
Rank SEA ▲ 776 places
#675
Mongolia #155 in Mongolia
30 days · prev. #1,451 · best #672
Last updated:

How does _regii play?

Rating 1.05 (from 35 matches) K/R 0.72 ADR 79.5 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 273 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 16%+5 pp · Ø 11% better than 74%
K/D 0.98−0.06 · Ø 1.04 better than 23%
Pistol kills per match 2.8
Knife kills 3 in 273 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 35%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 23%
MVPs per match 2.0−0.3 · Ø 2.3 better than 11%
4Ks and aces 13x 4K, 3 aces in 87 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.6−1.5 · Ø 4.1 better than 11%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 19%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether _regii is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 87 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −102 ELO
43 matches · 42% win rate
On Dust 2 −87 ELO
74 matches · 54% win rate
On Thursdays −49 ELO, win rate 44%

_regii loses the most ELO on Ancient: −102 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
52% right on the average
0.72 better than 35%
79.9 better than 42%
0.99 better than 30%
52% of 470 duels right on the average
41% of 56 situations better than 59%
Dust 274
54% better than 58%
0.73 better than 39%
81.8 better than 51%
1.02 better than 38%
57% of 350 duels better than 78%
35% of 51 situations better than 40%
Ancient43
42% better than 17%
0.69 better than 21%
75.5 better than 18%
0.94 better than 16%
52% of 213 duels right on the average
37% of 30 situations better than 47%
Anubis28
50% better than 39%
0.74 better than 45%
79.8 better than 39%
1.01 better than 37%
59% of 131 duels better than 83%
42% of 12 situations better than 58%
Inferno16
63% better than 79%
0.66 better than 8%
70.9 better than 4%
0.93 better than 8%
45% of 65 duels better than 8%
43% of 7 situations better than 56%
Nuke11
73% -
0.73 -
73.2 -
1.04-
48% of 46 duels -
0% of 3 situations -
Cache10
40% -
0.86 -
90.8 -
1.10-
59% of 56 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _regii plays

Across 87 matches _regii averages K/R 0.72 and ADR 79.5; the rating across the 35 rated matches is 1.05. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 46% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 94 of 273 matches the rating was 1.10 or higher (34%), in 106 it was below 0.90. In 87 matches with detailed stats: 13 4Ks and 3 aces. _regii loses the most ELO on Ancient (−102 ELO, win rate 42%). Things go best on Anubis (+75 ELO, win rate 50%). Match no. 2 of the day goes best: 61% win rate, −39 ELO. Last 30 days: 57 matches, win rate 53%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.