_real_cap

Kazakhstan
On FACEIT since 2020 114 matches tracked 47 matches in 30 days
Last updated:

How does _real_cap play?

Rating 1.26 K/R 0.90 ADR 93.1 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 114 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 35% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 23%
AWP share of kills 36%+24 pp · Ø 12% better than 98%
K/D 1.28+0.24 · Ø 1.04 better than 95%
Pistol kills per match 4.3
Zeus kills5 in 114 matches
Knife kills 13 in 114 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.2%).

2K rounds 16.6%+3.1 pp · Ø 13.5% better than 96%
3K rounds 6.8%+2.6 pp · Ø 4.2% better than 98%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 29x 4K, 2 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.5+1.4 · Ø 4.1 better than 84%
Enemies flashed per round 0.54+0.24 · Ø 0.30 better than 95%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, Win rate +7 pp, ELO +337, First kills +3 pp
= Stayed the same
K/R at 0.90, Rating at 1.25, ADR at 93.2, Clutch 1v1 at 34%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: September 2026 with 0.96. Last 3 months unchanged at 0.90. Well above the average (0.75).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
40 matches · 40% win rate
In match 2 of the day −30 ELO
24 matches · 42% win rate
On Tuesdays −1 ELO, win rate 42%

_real_cap loses the most ELO on Mirage: −30 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.67 · Mirage
  3. Most kills in a match: 40 · Dust 2
  4. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
40% better than 9%
0.86 better than 88%
88.2 better than 79%
1.18 better than 84%
58% of 185 duels better than 82%
24% of 29 situations better than 12%
Dust 229
59% better than 73%
0.94 better than 97%
100.6 better than 98%
1.34 better than 98%
64% of 169 duels better than 96%
37% of 19 situations better than 44%
Ancient17
53% right on the average
0.93 better than 97%
95.6 better than 94%
1.31 better than 98%
51% of 53 duels better than 45%
41% of 22 situations better than 57%
Inferno11
55% -
0.98 -
100.2 -
1.33-
61% of 51 duels -
0% of 8 situations -
Anubis10
70% -
0.90 -
91.1 -
1.29-
59% of 44 duels -
67% of 6 situations -
Cache3
67% -
0.90 -
88.3 -
1.29-
71% of 17 duels -
100% of 4 situations -
Nuke3
33% -
0.86 -
78.3 -
1.15-
71% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _real_cap plays

Across 114 matches _real_cap averages K/R 0.90, ADR 93.1 and a rating of 1.26. Biggest strength: 3K rounds at 6.8%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 23% of level 10 · 2,500-2,749 ELO players. Averages 19.1 kills per match with 46% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 68 of 114 matches the rating was 1.10 or higher (60%), in 25 it was below 0.90. In 114 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: September 2026 at 1.37. _real_cap loses the most ELO on Mirage (−30 ELO, win rate 40%). Things go best from match 5 of the day (−9 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, −9 ELO. Improved over the last three months: Headshots +4 pp, Win rate +7 pp, ELO +337, First kills +3 pp. Unchanged in recent months: K/R at 0.90, Rating at 1.25, ADR at 93.2, Clutch 1v1 at 34%. Last 30 days: 47 matches, win rate 60%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.