_r_o_m_a_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).
Compared with 831 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so clearly above the average (49%).
Clutch
Average43% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average41% headshots and so clearly below the average (44%).
Impact
AverageExactly 2 kills in 13.7% of rounds and so clearly above the average (12.7%).
Utility and deaths
Average0.41 enemies flashed per round and so well above the average (0.24).
Progress
One value per month, dashed line is the level 5 averageOct to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.87. Last 3 months: 0.74 (at the start 0.72). Slightly above the average (0.71).
Rating, 1.00 is an average match
Best month: November 2026 with 1.26. Last 3 months: 1.00 (at the start 0.98). Just above the average (0.98).
Damage per round (ADR)
Best month: November 2026 with 93.3. Last 3 months: 81.1 (at the start 79.8). Slightly above the average (78.0).
Share of headshot kills
Best month: July 2026 with 44%. Last 3 months: 43% (at the start 41%). Just below the average (44%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months: 52% (at the start 54%). Clearly above the average (48%).
Best month: August 2026 with 1,296. Last 3 months: 1,057 (at the start 1,295).
Rounds with first kill
Best month: November 2026 with 14%.
1v1 clutches won
Best month: November 2026 with 80%.
Patterns
From the last 92 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_r_o_m_a_ loses the most ELO on Mirage: −47 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 29 · Ancient
- Longest win streak: 6 wins in a row · Anubis
- Highest rating in a match: 1.96 · Dust 2
Maps in detail
from the last 92 matchesCompared with players on the same level who have at least 15 matches on the map.
How _r_o_m_a_ plays
Across 92 matches _r_o_m_a_ averages K/R 0.72, ADR 80.1 and a rating of 0.99. Biggest strength: Opening duels won at 52%, better than 77% of level 5 players. Averages 14.8 kills per match with 41% headshots. The strongest map is Dust 2 with a 55% win rate in 29 matches. In 33 of 92 matches the rating was 1.10 or higher (36%), in 37 it was below 0.90. In 69 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: November 2026 at 1.26. _r_o_m_a_ loses the most ELO on Mirage (−47 ELO, win rate 52%). Things go best on Dust 2 (+25 ELO, win rate 55%). From match no. 5 of the day on, things go best: 61% win rate, −21 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: ELO −238. Unchanged in recent months: K/R at 0.74, Rating at 1.00, ADR at 81.1, Win rate at 52%. Last 30 days: 21 matches, win rate 52%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.