_r3vo

Uzbekistan
On FACEIT since 2025 157 matches tracked 50 matches in 30 days
ELO
1,663
Peak across the last 157 matches: 1,730
Rank SEA ▼ 5,549 places
#15,174
30 days · prev. #9,625 · best #9,625
Last updated:

How does _r3vo play?

Rating 1.04 K/R 0.73 ADR 81.7 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 157 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 8

Compared with 1,375 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 15%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 1.04+0.03 · Ø 1.01 better than 67%
Pistol kills per match 2.5
Zeus kills1 in 157 matches
Knife kills 1 in 157 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 30%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 59%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 23x 4K, 4 aces in 116 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 88%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 83%
Deaths per round 70%−2 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +11 pp, ELO +245
= Stayed the same
K/R at 0.73, Rating at 1.05, ADR at 82.2, Headshots at 40%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.71). Right on the average (0.73).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −12 ELO
35 matches · 43% win rate
On Dust 2 −1 ELO
36 matches · 33% win rate
In match 3 of the day ±0 ELO
24 matches · 33% win rate

_r3vo loses the most ELO on Mirage: −12 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.19 · Mirage

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
33% better than 6%
0.73 better than 54%
82.4 better than 66%
1.04 better than 64%
45% of 138 duels better than 22%
45% of 29 situations better than 71%
Mirage35
43% better than 23%
0.70 better than 36%
78.0 better than 40%
1.00 better than 48%
54% of 149 duels better than 71%
48% of 27 situations better than 76%
Inferno27
59% better than 71%
0.74 better than 59%
84.3 better than 71%
1.09 better than 72%
53% of 120 duels better than 61%
41% of 22 situations better than 57%
Ancient25
36% better than 11%
0.74 better than 59%
82.8 better than 63%
1.01 better than 57%
42% of 95 duels better than 14%
38% of 24 situations right on the average
Anubis20
65% better than 88%
0.71 better than 41%
80.3 better than 54%
1.01 better than 48%
44% of 80 duels better than 17%
37% of 19 situations better than 45%
Nuke10
60% -
0.75 -
82.9 -
1.08-
55% of 29 duels -
25% of 8 situations -
Cache4
25% -
0.81 -
89.7 -
1.14-
47% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _r3vo plays

Across 157 matches _r3vo averages K/R 0.73, ADR 81.7 and a rating of 1.04. Biggest strength: Utility hit rate at 42%, better than 88% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 15% of level 8 players. Averages 15.7 kills per match with 40% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 58 of 157 matches the rating was 1.10 or higher (37%), in 59 it was below 0.90. In 116 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: October 2026 at 1.12. _r3vo loses the most ELO on Mirage (−12 ELO, win rate 43%). Things go best on Anubis (+45 ELO, win rate 65%). From match no. 5 of the day on, things go best: 54% win rate, +45 ELO. Improved over the last three months: Win rate +11 pp, ELO +245. Unchanged in recent months: K/R at 0.73, Rating at 1.05, ADR at 82.2, Headshots at 40%. Last 30 days: 50 matches, win rate 48%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.