_qonte

Bosnia & Herzegovina
On FACEIT since 2019 259 matches tracked 88 matches in 30 days
ELO ▼ 108
2,355
30-day peak: 2,463
Rank EU
#87,821
Bosnia & Herzegovina #299 in Bosnia & Herzegovina
Last updated:

How does _qonte play?

Rating 1.12 K/R 0.80 ADR 86.6 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 259 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 13%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 3.5
Knife kills 2 in 259 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 86%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 43x 4K, 5 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 29%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +4.4, Win rate +6 pp, ELO +69
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.96
JunJulAugSepOctNov

Best month: November 2026 with 0.96. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −21 ELO
23 matches · 52% win rate
On Mirage −7 ELO
69 matches · 51% win rate
On Mondays −30 ELO, win rate 42%

_qonte loses the most ELO on Cache: −21 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient
  4. Highest rating in a match: 2.40 · Cache

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
62% better than 84%
0.83 better than 84%
90.9 better than 88%
1.20 better than 89%
60% of 316 duels better than 90%
41% of 49 situations better than 60%
Mirage69
51% better than 45%
0.73 better than 41%
81.3 right on the average
1.02 better than 43%
54% of 295 duels better than 65%
29% of 38 situations better than 23%
Inferno31
42% better than 16%
0.82 better than 77%
87.6 better than 72%
1.13 better than 71%
56% of 116 duels better than 66%
53% of 17 situations better than 85%
Cache23
52% -
0.76 -
81.2 -
1.07-
56% of 79 duels -
38% of 13 situations -
Nuke21
29% better than 3%
0.83 better than 80%
89.1 better than 78%
1.13 better than 77%
59% of 79 duels better than 83%
30% of 20 situations better than 27%
Anubis18
56% better than 63%
0.80 better than 76%
82.8 better than 59%
1.13 better than 77%
58% of 71 duels better than 80%
42% of 12 situations better than 60%
Ancient16
44% better than 23%
0.85 better than 89%
93.6 better than 92%
1.16 better than 84%
55% of 62 duels better than 68%
42% of 12 situations better than 62%

Compared with players on the same level who have at least 15 matches on the map.

How _qonte plays

Across 259 matches _qonte averages K/R 0.80, ADR 86.6 and a rating of 1.12. Biggest strength: Opening duels won at 58%, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 49% headshots. The strongest map is Dust 2 with a 62% win rate in 81 matches. In 126 of 259 matches the rating was 1.10 or higher (49%), in 71 it was below 0.90. In 214 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: November 2026 at 1.38. _qonte loses the most ELO on Cache (−21 ELO, win rate 52%). Things go best on Dust 2 (+53 ELO, win rate 62%). Match no. 4 of the day goes best: 59% win rate, +30 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.4, Win rate +6 pp, ELO +69. Got weaker: Headshots −2 pp. Last 30 days: 88 matches, win rate 53%, net ELO −275.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.