_profesor
Name history of _profesor
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _profesor play?
Opening
AverageClutch
AverageWeapons and aim
StrengthImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 10 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: September 2026 with 0.84.
Rating, 1.00 is an average match
Best month: September 2026 with 1.13.
Damage per round (ADR)
Best month: September 2026 with 88.0.
Share of headshot kills
Best month: October 2026 with 60%.
Matches won (win rate)
Best month: October 2026 with 54%.
Best month: October 2026 with 2,656.
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 48%.
Patterns
From the last 224 matches, each row based on 20+ matches.Where does the ELO go?
_profesor loses the most ELO in match 3 of the day: −88 ELO, 45% wins
Records and milestones
from recorded matches- Most kills in a match: 42 · Nuke
- Highest rating in a match: 1.91 · Dust 2
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 224 matchesCompared with players on the same level who have at least 15 matches on the map.
How _profesor plays
Across 87 matches _profesor averages K/R 0.82 and ADR 86.4; the rating across the 76 rated matches is 1.10. Biggest strength: Headshot rate at 57%. That is better than 84% of players on level 10. On average 17.9 kills per match, 57% of them headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 41 of 83 matches the rating was 1.10 or higher (49%), in 25 it was below 0.90. In 87 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.13. _profesor loses the most ELO in match 3 of the day (−88 ELO, win rate 45%). Things go best on Ancient (+87 ELO, win rate 60%). Last 30 days: 49 matches, win rate 53%, ELO balance +51.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.