_polz

Mongolia
On FACEIT since 2021 356 matches tracked 142 matches in 30 days
ELO ▲ 26
2,661
30-day peak: 2,661
Rank SEA ▼ 28 places
#655
Mongolia #335 in Mongolia
30 days · prev. #627 · best #473
Last updated:

How does _polz play?

Rating 1.04 (from 249 matches) K/R 0.73 ADR 77.4 from 356 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 335 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
AWPerHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (335 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 28%+16 pp · Ø 12% better than 95%
K/D 1.02−0.02 · Ø 1.04 better than 36%
Pistol kills per match 3.2
Zeus kills1 in 356 matches
Knife kills 1 in 356 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 39%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 45%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 54x 4K, 7 aces in 335 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 3%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 13%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +369
= Stayed the same
K/R at 0.73, Rating at 1.04, ADR at 77.4, Headshots at 57%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.83. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 356 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
51 matches · 47% win rate
On Anubis −30 ELO
25 matches · 36% win rate
On Thursdays −9 ELO, win rate 42%

_polz loses the most ELO on Ancient: −49 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Highest rating in a match: 2.24 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 356 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
50% better than 40%
0.75 right on the average
79.3 better than 38%
1.05 right on the average
54% of 624 duels better than 65%
36% of 74 situations better than 43%
Dust 298
58% better than 70%
0.72 better than 36%
77.0 better than 26%
1.01 better than 35%
50% of 468 duels better than 40%
43% of 56 situations better than 63%
Ancient51
47% better than 28%
0.72 better than 31%
74.6 better than 13%
1.01 better than 35%
52% of 216 duels right on the average
30% of 33 situations better than 31%
Anubis25
36% better than 6%
0.72 better than 33%
76.3 better than 19%
0.96 better than 18%
54% of 119 duels better than 59%
38% of 16 situations right on the average
Inferno21
52% better than 28%
0.75 better than 40%
78.6 better than 24%
1.05 better than 35%
38% of 78 duels better than 1%
63% of 8 situations better than 91%
Cache10
40% -
0.72 -
74.7 -
1.00-
56% of 39 duels -
63% of 8 situations -
Nuke9
56% -
0.68 -
70.7 -
0.89-
56% of 57 duels -
22% of 9 situations -
Vertigo4
75% -
0.76 -
84.3 -
1.06-
42% of 19 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _polz plays

Across 356 matches _polz averages K/R 0.73 and ADR 77.4; the rating across the 249 rated matches is 1.04. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 57% headshots. The strongest map is Dust 2 with a 58% win rate in 98 matches. In 120 of 335 matches the rating was 1.10 or higher (36%), in 132 it was below 0.90. In 335 matches with detailed stats: 54 4Ks and 7 aces. Best month by rating: September 2026 at 1.08. _polz loses the most ELO on Ancient (−49 ELO, win rate 47%). Things go best on Mirage (+51 ELO, win rate 50%). Match no. 2 of the day goes best: 58% win rate, −50 ELO. Improved over the last three months: ELO +369. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 77.4, Headshots at 57%, Win rate at 51%. Last 30 days: 142 matches, win rate 49%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.