_ph0bia

JP
200 matches tracked 67 matches in 30 days
Last updated:

How does _ph0bia play?

Rating 1.05 (from 180 matches) K/R 0.75 ADR 78.3 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 180 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerMulti-kills
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

_ph0bia wins 49 of 100 opening duels. 2 percentage points below the level 10 average (51%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive

_ph0bia wins 47 of 100 1v1s. 7 percentage points above the level 10 average (40%).

Clutch 1v1 won 47%+7 pp better than 89%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?

49 of 100 kills by _ph0bia are headshots. 2 percentage points below the level 10 average (51%).

Headshot rate 49%−2 pp better than 42%
AWP share of kills 22%+11 pp better than 87%
K/D 1.06+0.02 better than 57%
Pistol kills per match 3.4
Knife kills 17 in 200 matches

Impact

Average
Damage and big rounds

_ph0bia gets exactly 2 kills in 13.1 of 100 rounds. 0.3 percentage points below the level 10 average (13.4%).

2K rounds 13.1%−0.3 pp better than 38%
3K rounds 4.0%−0.1 pp better than 45%
MVPs per match 2.40.0 on par
4Ks and aces 44x 4K, 6 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.17 enemies flashed per round (17 per 100 rounds). 0.13 below the level 10 average (0.30).

Utility hit rate 34%−1 pp better than 44%
Utility damage per round 3.7−0.4 better than 38%
Enemies flashed per round 0.17−0.13 better than 15%
Deaths per round 70%−1 pp better than 67%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 49%, Win rate at 52%
▼ Got worse
K/R −0.09, ADR −9.1

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.74 (at the start 0.83). On par with the level 10 average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −107 ELO
84 matches · 58% win rate
On Ancient −5 ELO
25 matches · 52% win rate
Between 18:00 and 24:00 −4 ELO, win rate 47%
On Mondays −5 ELO, win rate 45%

_ph0bia loses the most ELO on Mirage: −107 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 51 · Dust 2
  3. Highest rating in a match: 2.32 · Ancient

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
58% better than 74%
0.74 on par
76.7 better than 27%
1.04 on par
51% of 364 duels better than 46%
45% of 42 situations better than 71%
Dust 250
42% better than 17%
0.79 better than 72%
82.6 better than 58%
1.11 better than 72%
47% of 256 duels better than 26%
45% of 40 situations better than 72%
Ancient25
52% better than 44%
0.73 better than 43%
78.4 better than 33%
1.02 better than 45%
53% of 123 duels better than 57%
36% of 11 situations better than 44%
Anubis16
44% better than 22%
0.65 better than 10%
74.3 better than 14%
0.90-
44% of 75 duels better than 11%
44% of 9 situations better than 67%
Nuke16
56% better than 46%
0.75 on par
73.8 better than 19%
1.06 better than 54%
42% of 55 duels better than 8%
50% of 16 situations better than 78%
Cache6
67% -
0.77 -
76.1 -
1.03-
52% of 29 duels -
0% of 1 situations -
Inferno3
33% -
0.94 -
87.7 -
1.28-
53% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _ph0bia plays

Across 200 matches _ph0bia averages K/R 0.75 and ADR 78.3; the rating across the 180 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 players. Averages 16.5 kills per match with 49% headshots. The strongest map is Mirage with a 58% win rate in 84 matches. In 70 of 180 matches the rating was 1.10 or higher (39%), in 68 it was below 0.90. In 180 matches with detailed stats: 44 4Ks and 6 aces. Best month by rating: August 2026 at 1.15. _ph0bia loses the most ELO on Mirage (−107 ELO, win rate 58%). Things go best on Dust 2 (+89 ELO, win rate 42%). Match no. 2 of the day goes best: 57% win rate, −27 ELO. Got weaker: K/R −0.09, ADR −9.1. Unchanged in recent months: Headshots at 49%, Win rate at 52%. Last 30 days: 67 matches, win rate 45%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.