_pain_
How does _pain_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).
Compared with 1,403 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average15% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average51% headshots and so clearly above the average (47%).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
Average38% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.80. Last 3 months: 0.71 (at the start 0.70). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.14. Last 3 months: 0.98 (at the start 1.14). Slightly below the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 88.1. Last 3 months: 79.0 (at the start 77.1). Just below the average (80.2).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 52% (at the start 48%). Clearly above the average (47%).
Matches won (win rate)
Best month: July 2026 with 69%. Last 3 months: 45% (at the start 62%). Well below the average (51%).
Best month: August 2026 with 2,032. Last 3 months: 1,703 (at the start 1,859).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 139 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_pain_ loses the most ELO on Mirage: −30 ELO, 51% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.09 · Mirage
- Longest win streak: 7 wins in a row · Dust 2
- Most kills in a match: 41 · Anubis
Maps in detail
from the last 139 matchesCompared with players on the same level who have at least 15 matches on the map.
How _pain_ plays
Across 139 matches _pain_ averages K/R 0.71 and ADR 78.5; the rating across the 110 rated matches is 0.99. Averages 15.9 kills per match with 51% headshots. The strongest map is Dust 2 with a 58% win rate in 45 matches. In 34 of 110 matches the rating was 1.10 or higher (31%), in 53 it was below 0.90. In 97 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.14. _pain_ loses the most ELO on Mirage (−30 ELO, win rate 51%). Things go best on Dust 2 (+51 ELO, win rate 58%). Match no. 2 of the day goes best: 59% win rate, −27 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.16, Win rate −17 pp, ELO −156. Unchanged in recent months: K/R at 0.71, ADR at 79.0. Last 30 days: 11 matches, win rate 45%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.