_pain_

Finland
140 matches tracked 11 matches in 30 days
Last updated:

How does _pain_ play?

Rating 0.99 (from 110 matches) K/R 0.71 ADR 78.5 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 110 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 28% very weak below 0.75 20%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 52%+1 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 57%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 68%
AWP share of kills 9%−2 pp · Ø 11% better than 54%
K/D 0.97−0.05 · Ø 1.02 better than 37%
Pistol kills per match 2.8
Knife kills 1 in 139 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 40%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 40%
MVPs per match 2.1−0.2 · Ø 2.3 better than 35%
4Ks and aces 13x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 45%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 71%
Deaths per round 73%+1 pp · Ø 72% better than 45%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.71, ADR at 79.0
▼ Got worse
Rating −0.16, Win rate −17 pp, ELO −156

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.71 (at the start 0.70). Just below the average (0.73).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
41 matches · 51% win rate
In match 4 of the day −27 ELO
20 matches · 30% win rate
Between 18:00 and 24:00 +20 ELO, win rate 45%
On Saturdays −30 ELO, win rate 24%

_pain_ loses the most ELO on Mirage: −30 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
58% better than 78%
0.68 better than 25%
76.9 better than 34%
0.93 better than 21%
52% of 173 duels better than 60%
53% of 17 situations better than 87%
Mirage41
51% better than 51%
0.71 better than 40%
78.4 better than 40%
0.98 better than 38%
50% of 147 duels better than 46%
24% of 29 situations better than 15%
Ancient15
33% better than 9%
0.71 better than 42%
77.9 better than 40%
1.03-
56% of 64 duels better than 81%
54% of 13 situations better than 82%
Inferno14
50% -
0.74 -
80.9 -
1.07-
46% of 57 duels -
33% of 3 situations -
Anubis12
50% -
0.75 -
81.6 -
1.01-
45% of 47 duels -
57% of 7 situations -
Cache6
50% -
0.86 -
90.2 -
1.26-
50% of 30 duels -
40% of 5 situations -
Nuke5
20% -
0.64 -
70.0 -
0.89-
59% of 29 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _pain_ plays

Across 139 matches _pain_ averages K/R 0.71 and ADR 78.5; the rating across the 110 rated matches is 0.99. Averages 15.9 kills per match with 51% headshots. The strongest map is Dust 2 with a 58% win rate in 45 matches. In 34 of 110 matches the rating was 1.10 or higher (31%), in 53 it was below 0.90. In 97 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.14. _pain_ loses the most ELO on Mirage (−30 ELO, win rate 51%). Things go best on Dust 2 (+51 ELO, win rate 58%). Match no. 2 of the day goes best: 59% win rate, −27 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.16, Win rate −17 pp, ELO −156. Unchanged in recent months: K/R at 0.71, ADR at 79.0. Last 30 days: 11 matches, win rate 45%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.