_p1tr
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).
Compared with 1,304 players in this group, each player over up to their last 100 matches.
Opening
Weakness37% of opening duels won and so well below the average (49%).
Clutch
Weakness29% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average0.63 K/D and so well below the average (0.96).
Impact
Weakness1.3 MVPs per match and so well below the average (2.1).
Utility and deaths
WeaknessDied in 79% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageOct to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.51. Last 3 months: 0.50 (at the start 0.48). Well below the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 0.71. Last 3 months: 0.70 (at the start 0.64). Well below the average (0.98).
Damage per round (ADR)
Best month: October 2026 with 61.9. Last 3 months: 60.8 (at the start 56.0). Well below the average (78.1).
Share of headshot kills
Best month: June 2026 with 55%. Last 3 months: 53% (at the start 52%). Well above the average (45%).
Matches won (win rate)
Best month: October 2026 with 53%. Last 3 months: 49% (at the start 32%). Clearly above the average (46%).
Best month: November 2026 with 1,316. Last 3 months: 1,316 (at the start 1,070).
Rounds with first kill
Best month: October 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 66 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 28 · Anubis
- Longest win streak: 4 wins in a row · Mirage
- Highest rating in a match: 1.18 · Anubis
Maps in detail
from the last 66 matchesCompared with players on the same level who have at least 15 matches on the map.
How _p1tr plays
Across 66 matches _p1tr averages K/R 0.49, ADR 59.1 and a rating of 0.68. Biggest strength: Headshot rate at 53%, better than 89% of level 6 players. Most room to improve: Rating at 0.68, better than only 1% of level 6 players. Averages 11.2 kills per match with 53% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 2 of 66 matches the rating was 1.10 or higher (3%), in 56 it was below 0.90. In 42 matches with detailed stats: 0 4Ks and 1 ace. Best month by rating: October 2026 at 0.71. Improved over the last three months: Rating +0.06, ADR +4.8, Win rate +17 pp, ELO +246. Unchanged in recent months: K/R at 0.50, Headshots at 53%. Last 30 days: 22 matches, win rate 45%, net ELO +17.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.