_overdosed
How does _overdosed play?
Compared with 2,406 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 13% of rounds and so well above the average (11%).
Clutch
Weakness1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.95 K/D and so slightly below the average (1.04).
Impact
Average2.2 MVPs per match and so slightly below the average (2.3).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.81. Last 3 months: 0.71 (at the start 0.81). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.07. Last 3 months: 0.96 (at the start 1.07). Clearly below the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 98.8. Last 3 months: 84.7 (at the start 98.8). Slightly above the average (81.0).
Share of headshot kills
Best month: November 2026 with 54%. Last 3 months: 52% (at the start 53%). Slightly above the average (50%).
Matches won (win rate)
Best month: October 2026 with 58%. Last 3 months: 57% (at the start 45%). Well above the average (51%).
Best month: November 2026 with 2,379. Last 3 months: 2,279 (at the start 1,122).
Rounds with first kill
Best month: August 2026 with 17%. Last 3 months: 12% (at the start 17%). Slightly above the average (11%).
1v1 clutches won
Best month: November 2026 with 80%. Last 3 months: 37% (at the start 17%). Just below the average (39%).
Patterns
From the last 197 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_overdosed loses the most ELO in match 4 of the day: −30 ELO, 41% win rate
Records and milestones
from recorded matches- Reached level 10 · Dust 2
- Recorded match no. 100 · Nuke
- Longest win streak: 9 wins in a row · Nuke
- Most kills in a match: 40 · Mirage
- Highest rating in a match: 2.42 · Dust 2
Maps in detail
from the last 197 matchesCompared with players on the same level who have at least 15 matches on the map.
How _overdosed plays
Across 197 matches _overdosed averages K/R 0.72, ADR 86.8 and a rating of 0.98. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 66 of 197 matches the rating was 1.10 or higher (34%), in 86 it was below 0.90. In 197 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: August 2026 at 1.07. _overdosed loses the most ELO in match 4 of the day (−30 ELO, win rate 41%). Things go best on Dust 2 (+165 ELO, win rate 66%). Match no. 3 of the day goes best: 63% win rate, +1 ELO. Improved over the last three months: Win rate +12 pp, ELO +1,157, Clutch 1v1 +20 pp. Got weaker: K/R −0.10, Rating −0.11, ADR −14.1, First kills −5 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 83 matches, win rate 61%, net ELO +332.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.