_osqii

Poland
On FACEIT since 2026 83 matches tracked 59 matches in 30 days
Last updated:

How does _osqii play?

Rating 1.00 K/R 0.74 ADR 83.4 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 83 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 27%
better than most on level 5 about average weaker than most
Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 35%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 10%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 30%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 79%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just above the average (0.97).

Headshot rate 43%−1 pp · Ø 44% better than 46%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.98+0.01 · Ø 0.97 better than 62%
Pistol kills per match 2.7
Knife kills 7 in 83 matches

Impact

Strength
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 14.1%+1.3 pp · Ø 12.8% better than 82%
3K rounds 4.2%+0.5 pp · Ø 3.7% better than 76%
MVPs per match 2.4+0.2 · Ø 2.2 better than 84%
4Ks and aces 15x 4K, 0 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.24).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.38+0.14 · Ø 0.24 better than 82%
Deaths per round 76%+3 pp · Ø 73% better than 24%

Progress

One value per month, dashed line is the level 5 average
Whether _osqii is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 83 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOct

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Mirage
  2. Longest win streak: 3 wins in a row · Mirage
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
48% better than 48%
0.73 better than 67%
81.2 better than 68%
0.99 better than 59%
53% of 126 duels better than 72%
33% of 12 situations better than 40%
Dust 215
27% better than 1%
0.75 better than 72%
89.0 better than 91%
1.01 better than 63%
42% of 73 duels better than 14%
14% of 14 situations better than 6%
Anubis12
42% -
0.77 -
82.4 -
1.05-
43% of 42 duels -
40% of 5 situations -
Ancient11
27% -
0.67 -
78.9 -
0.89-
38% of 48 duels -
57% of 7 situations -
Cache7
43% -
0.88 -
90.2 -
1.18-
58% of 31 duels -
0% of 4 situations -
Inferno6
33% -
0.71 -
83.1 -
0.98-
39% of 28 duels -
0% of 3 situations -
Nuke6
17% -
0.79 -
84.3 -
1.05-
48% of 33 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _osqii plays

Across 83 matches _osqii averages K/R 0.74, ADR 83.4 and a rating of 1.00. Biggest strength: Damage per round (ADR) at 83.4, better than 83% of level 5 players. Most room to improve: Clutch 1v1 won at 27%, better than only 10% of level 5 players. Averages 16.6 kills per match with 43% headshots. The strongest map is Mirage with a 48% win rate in 25 matches. In 31 of 83 matches the rating was 1.10 or higher (37%), in 32 it was below 0.90. In 83 matches with detailed stats: 15 4Ks and 0 aces. Things go best on Mirage (+50 ELO, win rate 48%). From match no. 5 of the day on, things go best: 47% win rate, −48 ELO. Last 30 days: 59 matches, win rate 36%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.