_osmi

Russia
On FACEIT since 2023 250 matches tracked 106 matches in 30 days
ELO ▲ 17
2,149
30-day peak: 2,149
Rank EU
#168,619
Russia #47,563 in Russia
Last updated:

How does _osmi play?

Rating 1.13 (from 224 matches) K/R 0.81 ADR 89.5 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 224 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 23%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.10+0.07 · Ø 1.03 better than 72%
Pistol kills per match 2.6
Knife kills 4 in 250 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 74%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 85%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 51x 4K, 7 aces in 196 matches

Utility and deaths

Weakness
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.3).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 19%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.12, ADR at 89.9, Win rate at 48%
▼ Got worse
Headshots −2 pp, ELO −76

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: July 2026 with 0.88. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −53 ELO
37 matches · 41% win rate
On Anubis −25 ELO
28 matches · 54% win rate
On Ancient −24 ELO
29 matches · 55% win rate

_osmi loses the most ELO in match 3 of the day: −53 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage
  4. Highest rating in a match: 2.58 · Dust 2

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
49% better than 38%
0.84 better than 86%
93.7 better than 92%
1.17 better than 86%
54% of 472 duels better than 66%
26% of 47 situations better than 17%
Dust 262
44% better than 23%
0.80 better than 77%
88.4 better than 83%
1.14 better than 81%
48% of 325 duels better than 32%
50% of 40 situations better than 81%
Ancient29
55% better than 63%
0.78 better than 69%
84.8 better than 70%
1.08 better than 69%
51% of 140 duels better than 47%
54% of 26 situations better than 83%
Anubis28
54% better than 55%
0.83 better than 84%
91.6 better than 91%
1.20 better than 90%
51% of 141 duels better than 45%
27% of 15 situations better than 25%
Nuke16
38% better than 7%
0.74 better than 43%
79.7 better than 41%
0.97 better than 22%
53% of 89 duels right on the average
38% of 8 situations right on the average
Inferno13
46% -
0.82 -
88.2 -
1.06-
57% of 61 duels -
40% of 5 situations -
Cache7
29% -
0.72 -
83.7 -
0.98-
50% of 34 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _osmi plays

Across 250 matches _osmi averages K/R 0.81 and ADR 89.5; the rating across the 224 rated matches is 1.13. Biggest strength: Damage per round (ADR) at 89.5, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 44% headshots. The strongest map is Ancient with a 55% win rate in 29 matches. In 118 of 224 matches the rating was 1.10 or higher (53%), in 61 it was below 0.90. In 196 matches with detailed stats: 51 4Ks and 7 aces. Best month by rating: July 2026 at 1.22. _osmi loses the most ELO in match 3 of the day (−53 ELO, win rate 41%). Things go best in match 1 of the day (+86 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +86 ELO. Got weaker: Headshots −2 pp, ELO −76. Unchanged in recent months: K/R at 0.81, Rating at 1.12, ADR at 89.9, Win rate at 48%. Last 30 days: 106 matches, win rate 49%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.