_nullptr_
How does _nullptr_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).
Compared with 2,181 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (51%).
Clutch
Average41% of 1v2s won and so well above the average (21%).
Weapons and aim
Average47% headshots and so slightly below the average (49%).
Impact
StrengthExactly 2 kills in 16.1% of rounds and so well above the average (13.4%).
Utility and deaths
AverageDied in 78% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.90. Last 3 months: 0.88 (at the start 0.75). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.21. Last 3 months: 1.17 (at the start 1.00). Well above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 99.5. Last 3 months: 95.9 (at the start 85.5). Well above the average (80.7).
Share of headshot kills
Best month: June 2026 with 51%. Last 3 months: 45% (at the start 50%). Clearly below the average (49%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 48% (at the start 41%). Slightly below the average (50%).
Best month: July 2026 with 2,132. Last 3 months: 2,003 (at the start 2,123).
Rounds with first kill
Best month: November 2026 with 18%.
1v1 clutches won
Best month: November 2026 with 33%.
Patterns
From the last 67 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 32 · Nuke
- Highest rating in a match: 2.12 · Dust 2
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 67 matchesCompared with players on the same level who have at least 15 matches on the map.
How _nullptr_ plays
Across 67 matches _nullptr_ averages K/R 0.82, ADR 91.4 and a rating of 1.10. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 47% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 28 of 67 matches the rating was 1.10 or higher (42%), in 22 it was below 0.90. In 45 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: November 2026 at 1.21. Things go best in match 1 of the day (−20 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, −20 ELO. Improved over the last three months: K/R +0.13, Rating +0.17, ADR +10.4, Win rate +7 pp. Got weaker: Headshots −5 pp, ELO −120. Last 30 days: 20 matches, win rate 55%, net ELO +6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.