_ngm
How does _ngm play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).
Compared with 2,300 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average37% of 1v1s won and so just below the average (39%).
Weapons and aim
Average0.95 K/D and so slightly below the average (1.03).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average42% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.78. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.09. Last 3 months: 0.98 (at the start 0.95). Clearly below the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 87.1. Last 3 months: 81.0 (at the start 79.3). Just above the average (80.8).
Share of headshot kills
Best month: October 2026 with 58%. Last 3 months: 54% (at the start 52%). Clearly above the average (50%).
Matches won (win rate)
Best month: October 2026 with 64%. Last 3 months: 48% (at the start 50%). Slightly below the average (50%).
Best month: August 2026 with 2,570. Last 3 months: 2,233 (at the start 2,327).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 314 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_ngm loses the most ELO in match 2 of the day: −156 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.12 · Dust 2
- Most kills in a match: 35 · Anubis
- Recorded match no. 250 · Anubis
- Longest win streak: 6 wins in a row · Nuke
Maps in detail
from the last 314 matchesCompared with players on the same level who have at least 15 matches on the map.
How _ngm plays
Across 314 matches _ngm averages K/R 0.70 and ADR 80.2; the rating across the 301 rated matches is 0.96. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.96, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 53% headshots. The strongest map is Dust 2 with a 56% win rate in 106 matches. In 102 of 314 matches the rating was 1.10 or higher (32%), in 148 it was below 0.90. In 253 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: November 2026 at 1.09. _ngm loses the most ELO in match 2 of the day (−156 ELO, win rate 44%). Things go best on Nuke (+101 ELO, win rate 48%). Match no. 1 of the day goes best: 56% win rate, −14 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: ELO −94. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 81.0, Win rate at 48%. Last 30 days: 82 matches, win rate 55%, net ELO +268.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.