Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

_nacho-

Argentina
On FACEIT since 2019 528 matches tracked 119 matches in 30 days
ELO ▼ 229
3,296
30-day peak: 3,606
Rank SA ▼ 63 places
#76
Argentina #24 in Argentina
30 days · prev. #13 · best #8
Last updated:
Next update possible in 1h 33m

How does _nacho- play?

Rating 1.22 (from 490 matches) K/R 0.85 ADR 88.1 from 528 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 490 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (432 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 75%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.26 K/D and so well above the average (1.05).

Headshot rate 60%+6 pp · Ø 54% better than 87%
AWP share of kills 10%−2 pp · Ø 12% better than 56%
K/D 1.26+0.21 · Ø 1.05 better than 91%
Pistol kills per match 3.0
Zeus kills1 in 528 matches
Knife kills 4 in 528 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 16.1%+2.6 pp · Ø 13.5% better than 92%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 118x 4K, 14 aces in 432 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 69%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +4.2, ELO +244
= Stayed the same
Headshots at 60%, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months: 0.87 (at the start 0.80). Well above the average (0.75).

Patterns

From the last 528 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −76 ELO
39 matches · 59% win rate
Between 18:00 and 24:00 −35 ELO, win rate 50%
On Saturdays −213 ELO, win rate 46%

_nacho- loses the most ELO on Nuke: −76 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Highest rating in a match: 2.66 · Mirage
  3. Longest win streak: 11 wins in a row · Mirage
  4. Most kills in a match: 53 · Mirage

Maps in detail

from the last 528 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage281
52% better than 39%
0.86 better than 88%
89.2 better than 83%
1.23 better than 91%
57% of 1,240 duels better than 77%
42% of 154 situations better than 60%
Dust 2148
58% better than 63%
0.86 better than 88%
88.4 better than 78%
1.24 better than 90%
56% of 668 duels better than 68%
41% of 64 situations better than 55%
Nuke39
59% better than 57%
0.82 better than 74%
85.2 better than 66%
1.16 better than 73%
66% of 188 duels better than 95%
65% of 20 situations better than 93%
Ancient26
54% better than 46%
0.85 better than 87%
85.8 better than 69%
1.20 better than 88%
54% of 137 duels better than 60%
53% of 19 situations better than 84%
Inferno18
67% better than 62%
0.71 better than 20%
84.2 better than 44%
1.06 better than 29%
56% of 84 duels better than 44%
50% of 6 situations better than 73%
Cache12
50% -
0.75 -
77.3 -
1.09-
47% of 36 duels -
38% of 8 situations -
Anubis4
25% -
0.84 -
95.7 -
1.20-
69% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _nacho- plays

Across 528 matches _nacho- averages K/R 0.85 and ADR 88.1; the rating across the 490 rated matches is 1.22. Biggest strength: Rating at 1.22, better than 91% of level 10 · 3,000-3,499 ELO players. Averages 18.7 kills per match with 60% headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 290 of 490 matches the rating was 1.10 or higher (59%), in 98 it was below 0.90. In 432 matches with detailed stats: 118 4Ks and 14 aces. Best month by rating: October 2026 at 1.28. _nacho- loses the most ELO on Nuke (−76 ELO, win rate 59%). Things go best in match 2 of the day (+113 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +113 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +4.2, ELO +244. Unchanged in recent months: Headshots at 60%, Win rate at 55%. Last 30 days: 119 matches, win rate 46%, net ELO −231.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.