_nacho-
Name history of _nacho-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _nacho- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (432 matches).
Compared with 7,763 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so clearly above the average (52%).
Clutch
Strength27% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Strength1.26 K/D and so well above the average (1.05).
Impact
Strength3.0 MVPs per match and so well above the average (2.4).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.90. Last 3 months: 0.87 (at the start 0.80). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.28. Last 3 months: 1.24 (at the start 1.16). Well above the average (1.05).
Damage per round (ADR)
Best month: October 2026 with 93.4. Last 3 months: 89.4 (at the start 85.2). Clearly above the average (81.2).
Share of headshot kills
Best month: July 2026 with 62%. Last 3 months: 60% (at the start 61%). Well above the average (54%).
Matches won (win rate)
Best month: July 2026 with 66%. Last 3 months: 55% (at the start 54%). Clearly above the average (52%).
Best month: September 2026 with 3,785. Last 3 months: 3,296 (at the start 3,052).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 54%.
Patterns
From the last 528 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_nacho- loses the most ELO on Nuke: −76 ELO, 59% win rate
Records and milestones
from recorded matches- Recorded match no. 500 · Mirage
- Highest rating in a match: 2.66 · Mirage
- Longest win streak: 11 wins in a row · Mirage
- Most kills in a match: 53 · Mirage
Maps in detail
from the last 528 matchesCompared with players on the same level who have at least 15 matches on the map.
How _nacho- plays
Across 528 matches _nacho- averages K/R 0.85 and ADR 88.1; the rating across the 490 rated matches is 1.22. Biggest strength: Rating at 1.22, better than 91% of level 10 · 3,000-3,499 ELO players. Averages 18.7 kills per match with 60% headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 290 of 490 matches the rating was 1.10 or higher (59%), in 98 it was below 0.90. In 432 matches with detailed stats: 118 4Ks and 14 aces. Best month by rating: October 2026 at 1.28. _nacho- loses the most ELO on Nuke (−76 ELO, win rate 59%). Things go best in match 2 of the day (+113 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +113 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +4.2, ELO +244. Unchanged in recent months: Headshots at 60%, Win rate at 55%. Last 30 days: 119 matches, win rate 46%, net ELO −231.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.