_n0isy_
How does _n0isy_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).
Compared with 12,146 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (52%).
Clutch
Strength42% of 1v2s won and so well above the average (22%).
Weapons and aim
Average36% headshots and so well below the average (52%).
Impact
StrengthExactly 3 kills in 6.2% of rounds and so well above the average (4.3%).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageOct to Nov 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: November 2026 with 0.97. Last 3 months: 0.92 (at the start 0.89). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: November 2026 with 1.35.
Damage per round (ADR)
Best month: November 2026 with 96.7. Last 3 months: 96.4 (at the start 93.6). Well above the average (81.3).
Share of headshot kills
Best month: November 2026 with 39%. Last 3 months: 34% (at the start 38%). Well below the average (52%).
Matches won (win rate)
Best month: November 2026 with 100%. Last 3 months: 70% (at the start 45%). Well above the average (52%).
Best month: November 2026 with 2,692. Last 3 months: 2,752 (at the start 2,441).
Rounds with first kill
Best month: October 2026 with 15%.
1v1 clutches won
Best month: November 2026 with 38%.
Patterns
From the last 57 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Anubis
- Most kills in a match: 30 · Nuke
- Highest rating in a match: 2.37 · Dust 2
Maps in detail
from the last 57 matchesCompared with players on the same level who have at least 15 matches on the map.
How _n0isy_ plays
Across 57 matches _n0isy_ averages K/R 0.91 and ADR 95.4; the rating across the 37 rated matches is 1.31. Biggest strength: Rating at 1.31, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 20.3 kills per match with 36% headshots. The strongest map is Dust 2 with a 67% win rate in 21 matches. In 26 of 37 matches the rating was 1.10 or higher (70%), in 6 it was below 0.90. In 37 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: November 2026 at 1.35. Things go best on Dust 2 (+30 ELO, win rate 67%). Improved over the last three months: Win rate +25 pp, ELO +311. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.92, ADR at 96.4. Last 30 days: 37 matches, win rate 70%, net ELO +90.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.