_mistr
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).
Compared with 1,757 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (51%).
Clutch
Average26% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.01).
Impact
WeaknessExactly 3 kills in 2.4% of rounds and so well below the average (4.0%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.71. Last 3 months: 0.68 (at the start 0.67). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: November 2026 with 1.00. Last 3 months unchanged at 0.94. Clearly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 80.4. Last 3 months: 74.5 (at the start 71.7). Clearly below the average (79.8).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 49% (at the start 47%). Just above the average (48%).
Matches won (win rate)
Best month: November 2026 with 58%. Last 3 months: 53% (at the start 24%). Slightly above the average (51%).
Best month: July 2026 with 2,045. Last 3 months: 1,983 (at the start 2,045).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: November 2026 with 36%.
Patterns
From the last 65 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_mistr loses the most ELO on Mirage: −26 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Mirage
- Longest win streak: 4 wins in a row · Dust 2
- Highest rating in a match: 1.94 · Cache
Maps in detail
from the last 65 matchesCompared with players on the same level who have at least 15 matches on the map.
How _mistr plays
Across 65 matches _mistr averages K/R 0.68, ADR 73.5 and a rating of 0.94. Biggest strength: Utility hit rate at 40%, better than 83% of level 9 players. Most room to improve: 3K rounds at 2.4%, better than only 2% of level 9 players. Averages 14.6 kills per match with 48% headshots. The strongest map is Mirage with a 43% win rate in 21 matches. In 20 of 65 matches the rating was 1.10 or higher (31%), in 31 it was below 0.90. In 44 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: November 2026 at 1.00. _mistr loses the most ELO on Mirage (−26 ELO, win rate 43%). Things go best on Dust 2 (+6 ELO, win rate 36%). Improved over the last three months: Headshots +2 pp, Win rate +29 pp. Got weaker: ELO −62. Unchanged in recent months: K/R at 0.68, Rating at 0.94, ADR at 74.5. Last 30 days: 26 matches, win rate 58%, net ELO −62.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.