_mew

Norway
On FACEIT since 2018 250 matches tracked 59 matches in 30 days
ELO ▲ 234
2,252
30-day peak: 2,252
Rank EU
#122,025
Norway #1,340 in Norway
Last updated:

How does _mew play?

Rating 1.00 (from 225 matches) K/R 0.72 ADR 78.4 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 225 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 82%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.02−0.02 · Ø 1.04 better than 41%
Pistol kills per match 2.6
Knife kills 1 in 250 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.5%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 19%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 38%
MVPs per match 2.2−0.2 · Ø 2.4 better than 33%
4Ks and aces 30x 4K, 3 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +264
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 78.2
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −76 ELO
68 matches · 53% win rate
On Anubis −9 ELO
52 matches · 58% win rate
Between 6:00 and 12:00 −6 ELO, win rate 36%
On Wednesdays −2 ELO, win rate 40%

_mew loses the most ELO on Dust 2: −76 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Highest rating in a match: 2.09 · Anubis
  3. Most kills in a match: 31 · Nuke
  4. Longest win streak: 12 wins in a row · Overpass

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
53% better than 54%
0.70 better than 27%
76.5 better than 25%
0.99 better than 30%
52% of 221 duels right on the average
61% of 36 situations better than 95%
Anubis52
58% better than 67%
0.76 better than 59%
83.1 better than 61%
1.05 better than 54%
53% of 188 duels better than 55%
50% of 28 situations better than 80%
Ancient44
52% better than 46%
0.69 better than 22%
75.0 better than 17%
0.97 better than 26%
47% of 156 duels better than 23%
39% of 28 situations better than 52%
Mirage36
50% better than 41%
0.71 better than 31%
77.4 better than 29%
0.97 better than 26%
41% of 114 duels better than 6%
57% of 14 situations better than 92%
Nuke21
67% better than 83%
0.72 better than 38%
79.3 better than 42%
1.02 better than 42%
56% of 59 duels better than 70%
25% of 16 situations better than 17%
Inferno18
56% better than 54%
0.71 better than 24%
79.4 better than 32%
1.01 better than 27%
50% of 60 duels better than 31%
56% of 9 situations better than 87%
Cache5
60% -
0.66 -
71.4 -
0.98-
43% of 14 duels -
33% of 3 situations -
Overpass3
100% -
0.92 -
88.6 -
1.38-
63% of 8 duels -
50% of 2 situations -
Vertigo3
67% -
0.76 -
90.3 -
0.99-
52% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _mew plays

Across 250 matches _mew averages K/R 0.72 and ADR 78.4; the rating across the 225 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 56% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 81 of 225 matches the rating was 1.10 or higher (36%), in 97 it was below 0.90. In 206 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: November 2026 at 1.15. _mew loses the most ELO on Dust 2 (−76 ELO, win rate 53%). Things go best on Ancient (+93 ELO, win rate 52%). From match no. 5 of the day on, things go best: 63% win rate, +24 ELO. Improved over the last three months: Headshots +4 pp, ELO +264. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 78.2. Last 30 days: 59 matches, win rate 56%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.