_max666
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).
Compared with 2,115 players in this group, each player over up to their last 100 matches.
Opening
Strength61% of opening duels won and so well above the average (51%).
Clutch
Average27% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average1.18 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 3 kills in 6.0% of rounds and so well above the average (4.1%).
Utility and deaths
Average0.36 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.92. Last 3 months: 0.90 (at the start 0.81). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.30. Last 3 months: 1.26 (at the start 1.11). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 97.9. Last 3 months: 95.5 (at the start 86.4). Well above the average (80.8).
Share of headshot kills
Best month: September 2026 with 58%. Last 3 months: 48% (at the start 47%). Just below the average (49%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months: 51% (at the start 52%). Just above the average (50%).
Best month: August 2026 with 2,150. Last 3 months: 2,014 (at the start 2,036).
Rounds with first kill
Best month: September 2026 with 16%.
1v1 clutches won
Best month: August 2026 with 48%.
Patterns
From the last 101 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_max666 loses the most ELO on Mirage: −96 ELO, 53% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Inferno
- Highest rating in a match: 2.20 · Dust 2
- Most kills in a match: 41 · Dust 2
- Longest win streak: 4 wins in a row · Inferno
Maps in detail
from the last 101 matchesCompared with players on the same level who have at least 15 matches on the map.
How _max666 plays
Across 101 matches _max666 averages K/R 0.85, ADR 90.3 and a rating of 1.18. Biggest strength: Opening duels won at 61%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 48% headshots. The strongest map is Dust 2 with a 56% win rate in 25 matches. In 54 of 101 matches the rating was 1.10 or higher (53%), in 26 it was below 0.90. In 75 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: October 2026 at 1.30. _max666 loses the most ELO on Mirage (−96 ELO, win rate 53%). Things go best on Dust 2 (+23 ELO, win rate 56%). Improved over the last three months: K/R +0.09, Rating +0.15, ADR +9.1. Unchanged in recent months: Headshots at 48%, Win rate at 51%, ELO at 2,014. Last 30 days: 28 matches, win rate 57%, net ELO +50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.