_max666

Ukraine
On FACEIT since 2024 101 matches tracked 28 matches in 30 days
ELO ▲ 30
2,014
30-day peak: 2,039
Rank EU
#247,394
Ukraine #9,786 in Ukraine
Last updated:

How does _max666 play?

Rating 1.18 K/R 0.85 ADR 90.3 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 101 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 33% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+3 pp · Ø 11% better than 92%
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 84%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 32%+20 pp · Ø 12% better than 97%
K/D 1.18+0.15 · Ø 1.03 better than 89%
Pistol kills per match 3.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 96%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 20x 4K, 0 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 72%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.15, ADR +9.1
= Stayed the same
Headshots at 48%, Win rate at 51%, ELO at 2,014
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: October 2026 with 0.92. Last 3 months: 0.90 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −96 ELO
40 matches · 53% win rate
In match 2 of the day −25 ELO
24 matches · 46% win rate
Between 12:00 and 18:00 −122 ELO, win rate 34%

_max666 loses the most ELO on Mirage: −96 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Highest rating in a match: 2.20 · Dust 2
  3. Most kills in a match: 41 · Dust 2
  4. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
53% better than 56%
0.87 better than 92%
90.5 better than 87%
1.23 better than 94%
62% of 206 duels better than 95%
29% of 24 situations better than 24%
Dust 225
56% better than 68%
0.93 better than 98%
98.4 better than 97%
1.27 better than 96%
65% of 124 duels better than 98%
42% of 19 situations better than 64%
Ancient11
45% -
0.79 -
85.2 -
1.07-
54% of 52 duels -
60% of 5 situations -
Anubis11
55% -
0.78 -
86.6 -
1.06-
53% of 70 duels -
30% of 10 situations -
Inferno9
56% -
0.78 -
82.7 -
1.07-
62% of 52 duels -
38% of 8 situations -
Nuke3
33% -
0.81 -
88.0 -
1.06-
67% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _max666 plays

Across 101 matches _max666 averages K/R 0.85, ADR 90.3 and a rating of 1.18. Biggest strength: Opening duels won at 61%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 48% headshots. The strongest map is Dust 2 with a 56% win rate in 25 matches. In 54 of 101 matches the rating was 1.10 or higher (53%), in 26 it was below 0.90. In 75 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: October 2026 at 1.30. _max666 loses the most ELO on Mirage (−96 ELO, win rate 53%). Things go best on Dust 2 (+23 ELO, win rate 56%). Improved over the last three months: K/R +0.09, Rating +0.15, ADR +9.1. Unchanged in recent months: Headshots at 48%, Win rate at 51%, ELO at 2,014. Last 30 days: 28 matches, win rate 57%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.