_manser_
How does _manser_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).
Compared with 2,286 players in this group, each player over up to their last 100 matches.
Opening
Average64% of opening duels won and so well above the average (51%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.30 K/D and so well above the average (1.03).
Impact
Strength3.2 MVPs per match and so well above the average (2.3).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.90. Last 3 months: 0.89 (at the start 0.83). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.33. Last 3 months: 1.30 (at the start 1.18). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 89.8. Last 3 months: 89.8 (at the start 85.5). Clearly above the average (80.7).
Share of headshot kills
Best month: October 2026 with 42%. Last 3 months: 41% (at the start 35%). Well below the average (50%).
Matches won (win rate)
Best month: November 2026 with 60%. Last 3 months: 56% (at the start 53%). Well above the average (50%).
Best month: November 2026 with 2,201. Last 3 months: 2,216 (at the start 2,029).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: November 2026 with 34%.
Patterns
From the last 121 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_manser_ loses the most ELO in match 3 of the day: −47 ELO, 48% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Dust 2
- Most kills in a match: 44 · Dust 2
- Highest rating in a match: 2.53 · Mirage
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 121 matchesCompared with players on the same level who have at least 15 matches on the map.
How _manser_ plays
Across 121 matches _manser_ averages K/R 0.86 and ADR 87.4; the rating across the 101 rated matches is 1.25. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 19.5 kills per match with 38% headshots. The strongest map is Mirage with a 64% win rate in 39 matches. In 61 of 101 matches the rating was 1.10 or higher (60%), in 16 it was below 0.90. In 73 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: November 2026 at 1.33. _manser_ loses the most ELO in match 3 of the day (−47 ELO, win rate 48%). Things go best on Mirage (+21 ELO, win rate 64%). Improved over the last three months: K/R +0.06, Rating +0.12, ADR +4.3, Headshots +6 pp, Win rate +3 pp, ELO +187. Last 30 days: 55 matches, win rate 56%, net ELO −42.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.