_malenkaya_1

Brazil
60 matches tracked
Last updated:

How does _malenkaya_1 play?

Rating 0.98 K/R 0.71 ADR 76.5 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 60 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 17% weak 0.75 to 0.89 22% very weak below 0.75 30%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average.
Multi-kills
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

Level 5

Compared with 664 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 44%
Opening duels won 56%+7 pp · Ø 49% better than 94%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 90%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 16%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so just above the average (44%).

Headshot rate 45%+1 pp · Ø 44% better than 59%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.96−0.01 · Ø 0.97 better than 51%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so clearly above the average (12.7%).

2K rounds 14.0%+1.3 pp · Ø 12.7% better than 83%
3K rounds 4.3%+0.6 pp · Ø 3.7% better than 80%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 9x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 8%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 28%
Enemies flashed per round 0.26+0.01 · Ø 0.25 better than 56%
Deaths per round 75%+2 pp · Ø 73% better than 28%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.15, Rating +0.24, ADR +15.8
= Stayed the same
Win rate at 47%, ELO at 1,053
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.97
MayJunJulAugSepOct

Best month: October 2026 with 0.97. Last 3 months: 0.77 (at the start 0.62). Clearly above the average (0.71).

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Anubis
  2. Highest rating in a match: 1.84 · Anubis
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
39% better than 15%
0.68 better than 38%
73.3 better than 25%
0.90 better than 25%
51% of 69 duels better than 60%
44% of 9 situations better than 69%
Dust 217
41% better than 20%
0.72 better than 61%
75.5 better than 36%
1.00 better than 62%
55% of 74 duels better than 79%
40% of 10 situations better than 61%
Ancient8
50% -
0.73 -
80.2 -
0.98-
43% of 23 duels -
57% of 7 situations -
Anubis8
38% -
0.81 -
88.4 -
1.14-
56% of 27 duels -
25% of 4 situations -
Inferno4
75% -
0.67 -
74.4 -
0.94-
44% of 18 duels -
-
Nuke3
67% -
0.70 -
69.1 -
0.94-
42% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _malenkaya_1 plays

Across 60 matches _malenkaya_1 averages K/R 0.71, ADR 76.5 and a rating of 0.98. Biggest strength: Opening duels won at 56%, better than 94% of level 5 players. Most room to improve: Utility hit rate at 26%, better than only 8% of level 5 players. Averages 16.0 kills per match with 45% headshots. The strongest map is Dust 2 with a 41% win rate in 17 matches. In 19 of 60 matches the rating was 1.10 or higher (32%), in 31 it was below 0.90. In 35 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 1.41. Things go best in match 1 of the day (+28 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +28 ELO. Improved over the last three months: K/R +0.15, Rating +0.24, ADR +15.8. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 47%, ELO at 1,053. Last 30 days: 6 matches, win rate 83%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.