_maik

Argentina
On FACEIT since 2021 523 matches tracked 117 matches in 30 days
ELO ▲ 204
2,608
30-day peak: 2,658
Rank SA ▲ 668 places
#826
Argentina #130 in Argentina
30 days · prev. #1,494 · best #728
Last updated:

How does _maik play?

Rating 1.12 (from 168 matches) K/R 0.74 ADR 80.1 from 523 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 239 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (382 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.02−0.03 · Ø 1.05 better than 38%
Pistol kills per match 2.7 from the last 240
Knife kills 5 in 240 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.6%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 61%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 71x 4K, 9 aces in 382 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 32%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 58%
Deaths per round 73%+2 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, ADR +4.1
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −4 pp, ELO −72

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.76 (at the start 0.70). Just above the average (0.75).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −112 ELO
28 matches · 39% win rate
On Anubis −103 ELO
22 matches · 23% win rate
Between 18:00 and 24:00 −182 ELO, win rate 40%
On Sundays −131 ELO, win rate 36%

_maik loses the most ELO on Nuke: −112 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.89 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 52 · Anubis

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
53% better than 53%
0.81 better than 76%
84.3 better than 63%
1.10 better than 67%
57% of 685 duels better than 79%
25% of 57 situations better than 15%
Dust 228
54% better than 55%
0.72 better than 36%
78.1 better than 33%
1.01 better than 36%
55% of 166 duels better than 69%
44% of 16 situations better than 66%
Nuke28
39% better than 6%
0.77 better than 57%
84.1 better than 61%
1.07 better than 56%
45% of 116 duels better than 17%
25% of 20 situations better than 24%
Anubis22
23% better than 1%
0.75 right on the average
82.8 better than 56%
1.10 better than 64%
53% of 133 duels right on the average
22% of 9 situations better than 12%
Cache19
47% -
0.73 -
84.5 -
1.03-
48% of 84 duels -
10% of 10 situations -
Ancient11
73% -
0.69 -
76.9 -
1.01-
42% of 64 duels -
43% of 7 situations -
Inferno8
25% -
0.71 -
78.0 -
0.96-
49% of 41 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _maik plays

Across 523 matches _maik averages K/R 0.74 and ADR 80.1; the rating across the 168 rated matches is 1.12. Biggest strength: Rating at 1.12, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 49% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 100 of 239 matches the rating was 1.10 or higher (42%), in 82 it was below 0.90. In 382 matches with detailed stats: 71 4Ks and 9 aces. Best month by rating: October 2026 at 1.14. _maik loses the most ELO on Nuke (−112 ELO, win rate 39%). Things go best on Mirage (+222 ELO, win rate 53%). Match no. 2 of the day goes best: 58% win rate. Improved over the last three months: K/R +0.06, ADR +4.1. Got weaker: Headshots −4 pp, Win rate −4 pp, ELO −72. Last 30 days: 117 matches, win rate 55%, net ELO +285.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.