_lukerr
Compared with 1,280 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Weakness13% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average55% headshots and so well above the average (46%).
Impact
AverageExactly 2 kills in 12.2% of rounds and so slightly below the average (13.0%).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.74. Last 3 months: 0.69 (at the start 0.74). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06. Last 3 months: 0.93 (at the start 1.06). Clearly below the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 79.2. Last 3 months: 78.3 (at the start 77.2). Just below the average (79.0).
Share of headshot kills
Best month: October 2026 with 57%. Last 3 months: 56% (at the start 54%). Well above the average (46%).
Matches won (win rate)
Best month: November 2026 with 78%. Last 3 months: 42% (at the start 52%). Well below the average (49%).
Best month: September 2026 with 1,475. Last 3 months: 1,444 (at the start 1,284).
Rounds with first kill
Best month: October 2026 with 9%. Last 3 months: 8% (at the start 7%). Well below the average (10%).
1v1 clutches won
Best month: September 2026 with 37%. Last 3 months: 34% (at the start 17%). Slightly below the average (38%).
Patterns
From the last 80 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_lukerr loses the most ELO in match 2 of the day: −23 ELO, 27% win rate
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Nuke
- Highest rating in a match: 1.79 · Anubis
- Most kills in a match: 27 · Dust 2
Maps in detail
from the last 80 matchesCompared with players on the same level who have at least 15 matches on the map.
How _lukerr plays
Across 80 matches _lukerr averages K/R 0.70, ADR 78.0 and a rating of 0.97. Biggest strength: Headshot rate at 55%, better than 91% of level 7 players. Most room to improve: Clutch 1v1 won at 30%, better than only 15% of level 7 players. Averages 15.7 kills per match with 55% headshots. The strongest map is Anubis with a 50% win rate in 12 matches. In 24 of 80 matches the rating was 1.10 or higher (30%), in 32 it was below 0.90. In 80 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. _lukerr loses the most ELO in match 2 of the day (−23 ELO, win rate 27%). Things go best on Mirage (+50 ELO, win rate 46%). Improved over the last three months: Headshots +2 pp, ELO +160, First kills +1 pp, Clutch 1v1 +17 pp. Got weaker: K/R −0.05, Rating −0.13, Win rate −10 pp. Unchanged in recent months: ADR at 78.3. Last 30 days: 16 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.